예제 #1
0
 /// <summary>
 /// Insert a command at a position.
 /// </summary>
 public void InsertCommand(uint index, Urho.RenderPathCommand command)
 {
     Runtime.ValidateRefCounted(this);
     RenderPath_InsertCommand(handle, index, ref command);
 }
예제 #2
0
 internal static extern void RenderPath_InsertCommand(IntPtr handle, uint index, ref Urho.RenderPathCommand command);
예제 #3
0
 /// <summary>
 /// Add a command to the end of the list.
 /// </summary>
 public void AddCommand(Urho.RenderPathCommand command)
 {
     Runtime.ValidateRefCounted(this);
     RenderPath_AddCommand(handle, ref command);
 }
예제 #4
0
 internal static extern void RenderPath_AddCommand(IntPtr handle, ref Urho.RenderPathCommand command);
예제 #5
0
파일: View.cs 프로젝트: yrest/urho
 /// <summary>
 /// Set command's shader parameters if any. Called internally by View.
 /// </summary>
 public void SetCommandShaderParameters(Urho.RenderPathCommand command)
 {
     Runtime.ValidateRefCounted(this);
     View_SetCommandShaderParameters(handle, ref command);
 }
예제 #6
0
파일: View.cs 프로젝트: yrest/urho
 internal static extern void View_SetCommandShaderParameters(IntPtr handle, ref Urho.RenderPathCommand command);