// Use this for initialization void Start() { distances = new List <long>(); strengths = new List <long>(); urg = this.gameObject.AddComponent <UrgDeviceEthernet>(); urg.StartTCP(ip_address, port_number); if (ifDetectCollision) { if (testPanel == null) { Debug.LogError("testPannel is null"); } detectRegionNumber = testPanel.LedPin.Length; DetecRegions = new bool[detectRegionNumber]; regionPointCount = new int[detectRegionNumber]; for (int i = 0; i < DetecRegions.Length; i++) { DetecRegions[i] = false; regionPointCount[i] = 0; } } }
// Use this for initialization void Start() { distances = new List <long>(); strengths = new List <long>(); urg = this.gameObject.AddComponent <UrgDeviceEthernet>(); urg.StartTCP(ip_address, port_number); }
void Start() { sensingAreaTrs = sensingAreaRenderer.transform; urgControl = GetComponent <UrgControl>(); urg = GetComponent <UrgDeviceEthernet>(); distanceDataBuffer = new ComputeBuffer(urgControl.endStep - urgControl.startStep + 1, sizeof(float)); }
// Use this for initialization private void Start() { croppedDistances = new List <long>(); strengths = new List <long>(); detectedObjects = new List <ProcessedObject>(); urg = gameObject.AddComponent <UrgDeviceEthernet>(); urg.StartTCP(ip_address, port_number); StartMeasureDistance(); }
private void Start() { urgControl = GetComponent <UrgControl>(); urg = GetComponent <UrgDeviceEthernet>(); urg.onReadMD += OnReadMD; urg.onReadME += OnReadME; sensedObjs = new List <SensedObject>(); lockObj = new object(); verticesBuffer = new ComputeBuffer(1080, sizeof(float) * 3); verticesData = new List <Vector3>(); }
// Start is called before the first frame update void Start() { urg = GetComponent <UrgDeviceEthernet>(); urg.StartTCP(ip, port); urg.Write(SCIP_library.SCIP_Writer.MD(startStep, endStep)); }