// Start is called before the first frame update void Start() { _safeCloudRate = safecloud_upgrade.getValue(); _entry_level = Mathf.RoundToInt(entrylevel_upgrade.getValue()); _coinProbability = coinprobability_upgrade.getValue(); _default_box_width = shortBoxPrefab.GetComponent <BoxCollider2D>().size.x; _player = GameObject.FindGameObjectWithTag("Player"); var info = _player.GetComponent <PlayerController>(); _jumpheight = info.JumpHeight; var playerSpeed = info.Speed; _jumpwidth = playerSpeed * info.JumplengthAfterDip + playerSpeed * info.JumplengthWithButton; _jumphighwidth = playerSpeed * info.JumplengthWithButton; _spawnable_rects = new List <Rect>(_max_spawnable_places); spawnEntryLayer(); }
void updateSlider() { slider.value = up.getValue(); }