Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        _safeCloudRate   = safecloud_upgrade.getValue();
        _entry_level     = Mathf.RoundToInt(entrylevel_upgrade.getValue());
        _coinProbability = coinprobability_upgrade.getValue();

        _default_box_width = shortBoxPrefab.GetComponent <BoxCollider2D>().size.x;

        _player = GameObject.FindGameObjectWithTag("Player");

        var info = _player.GetComponent <PlayerController>();

        _jumpheight = info.JumpHeight;
        var playerSpeed = info.Speed;

        _jumpwidth     = playerSpeed * info.JumplengthAfterDip + playerSpeed * info.JumplengthWithButton;
        _jumphighwidth = playerSpeed * info.JumplengthWithButton;

        _spawnable_rects = new List <Rect>(_max_spawnable_places);

        spawnEntryLayer();
    }
Ejemplo n.º 2
0
 void updateSlider()
 {
     slider.value = up.getValue();
 }