private ShedController ConfigureShedController(Transform placeForUi, ProfilePlayer profilePlayer, IInventoryModel inventoryModel) { var upgradeItemsConfigCollection = ContentDataSourceLoader .LoadUpgradeItemConfigs(new ResourcePath { PathResource = "DataSource/Upgrade/UpgradeItemConfigDataSource" }); var upgradeItemsRepository = new UpgradeHandlersRepository(upgradeItemsConfigCollection); var itemsRepository = new ItemsRepository(upgradeItemsConfigCollection .Select(value => value.ItemConfig).ToList()); //var inventoryModel // = new InventoryModel(); var inventoryView = _view.InventoryView; AddGameObjects(inventoryView.gameObject); var inventoryController = new InventoryController(itemsRepository, inventoryModel, inventoryView); AddController(inventoryController); var shedController = new ShedController(upgradeItemsRepository, inventoryController, profilePlayer.CurrentCar); AddController(shedController); return(shedController); }
private ShedController ConfigureShedController(Transform placeForUi, ProfilePlayer profilePlayer) { var upgradeItemsConfigCollection = ContentDataSourceLoader.LoadUpgradeItemConfigs(new ResourcePath { PathResource = "DataSource/Upgrade/UpgradeItemConfigDataSource" }); var upgradeItemsRepository = new UpgradeHandlersRepository(upgradeItemsConfigCollection); var itemsRepository = new ItemsRepository(upgradeItemsConfigCollection.Select(value => value.itemConfig).ToList()); var inventoryModel = new InventoryModel(); var inventoryViewPath = new ResourcePath { PathResource = $"Prefabs/{nameof(InventoryView)}" }; var inventoryView = ResourceLoader.LoadAndInstantiateObject <InventoryView>(inventoryViewPath, placeForUi, false); AddGameObjects(inventoryView.gameObject); var inventoryController = new InventoryController(itemsRepository, inventoryModel, inventoryView); AddController(inventoryController); var shedController = new ShedController(upgradeItemsRepository, inventoryController, profilePlayer.CurrentCar); AddController(shedController); return(shedController); }