예제 #1
0
 /// <summary> The editor wants to do an exact match, not a best match, and receive the index if it hits (for preserving selections between frames) </summary>
 public bool TryGetExactValue(TagSet context, out T value, out int index)
 {
     // Use the sorted-by-rule-count property so that the first matched rule is the best one.
     for (int i = 0; i < count; i++)
     {
         var rule = rules[i];
         if (context.IsEqual(rule))
         {
             value = values[i];
             index = i;
             return(true);
         }
     }
     value = default(T);
     index = -1;
     return(false);
 }
예제 #2
0
 /// <summary>Editor support</summary>
 public bool TryGetBestValueWithIndex(TagSet context, out T value, out int index)
 {
     // Use the sorted-by-rule-count property so that the first matched rule is the best one.
     for (int i = 0; i < count; i++)
     {
         if (context.IsSupersetOf(rules[i]))
         {
             value = values[i];
             index = i;
             return(true);
         }
     }
     Debug.Assert(!HasBaseFallback); // Should always match something if we have a base fallback.
     value = default(T);
     index = -1;
     return(false);
 }
예제 #3
0
        /// <summary>Deserialize into new object instance</summary>
        public TagLookup(BinaryReader br, Func <T> deserializeValue)
        {
            count = br.ReadInt32();

            rules = new TagSet[count];
            for (int i = 0; i < rules.Length; i++)
            {
                rules[i] = new TagSet(br);
                if (rules[i].Count > 1)
                {
                    countOfMultiTagRules++;
                }
            }

            values = new T[count];
            for (int i = 0; i < values.Length; i++)
            {
                values[i] = deserializeValue();
            }
        }
예제 #4
0
파일: TagSet.cs 프로젝트: zcxxv1213/Pixel3D
        public bool IsEqual(TagSet other)
        {
            if (other == null)
            {
                return(false);
            }
            if (this.Count != other.Count)
            {
                return(false);
            }
            for (int i = 0; i < Count; i++)
            {
                if (this.tags[i] != other.tags[i])
                {
                    return(false);
                }
            }

            return(true);
        }
예제 #5
0
파일: TagSet.cs 프로젝트: zcxxv1213/Pixel3D
        /// <summary> Editor use; wants to match "ru" with "run"</summary>
        public bool IsFuzzySupersetOf(TagSet subset)
        {
            // Take advantage of sorted property to search linearly
            int subsetIndex = 0, thisIndex = 0;

            while (subsetIndex < subset.Count)
            {
                while (thisIndex < Count)
                {
                    var left  = subset.tags[subsetIndex];
                    var right = tags[thisIndex];

                    // truncate to search length for "fuzzy"
                    if (left.Length <= right.Length)
                    {
                        right = right.Substring(0, left.Length);
                    }

                    var comparison = String.Compare(left, right, StringComparison.InvariantCulture); // PERF: Should be Ordinal, but requires a complex data rewrite
                    thisIndex++;

                    if (comparison == 0)
                    {
                        goto nextSubsetItem; // This item matched, go to the next one
                    }
                    if (comparison > 0)
                    {
                        return(false); // This item comes after the given one (and all subsequent ones will as well - we'll never find a match)
                    }
                }

                // If we get to here, we ran out of superset items to check against
                return(false);

nextSubsetItem:
                subsetIndex++;
            }

            // If we get to here, all subset items were matched
            return(true);
        }
예제 #6
0
        public void Add(TagSet rule, T value)
        {
            // Expand if necessary
            if (count == rules.Length)
            {
                int newSize = Math.Max(8, rules.Length * 2); // <- Required to handle 0-length rule sets (can come from deserialize)
                Array.Resize(ref rules, newSize);
                Array.Resize(ref values, newSize);
            }

            // Find the insertion point
            // Search backwards so that when we get pre-sorted data we are O(1)
            // Also maintain stability (items that sort the same are kept in insertion order)
            int i = count;

            while (i > 0)
            {
                if (rule.Count <= rules[i - 1].Count)
                {
                    break; // Found insertion point
                }
                i--;
            }

            // Make space at the insertion point
            Array.Copy(rules, i, rules, i + 1, count - i);
            Array.Copy(values, i, values, i + 1, count - i);
            count++;

            // Insert the new data
            rules[i]  = rule;
            values[i] = value;

            // Because we are sorted, we can treat this as a count:
            if (rule.Count > 1)
            {
                countOfMultiTagRules++;
            }
        }
예제 #7
0
        /// <summary>
        /// Find one of the best matching values for a given context, selecting between multiple choices if they exist.
        /// A matching value is one who's tags (rules) are a subset of the given context.
        /// A best value is the one with the largest number of rules.
        /// In the case that there are multiple "best" matches, select the one at choiceIndex mod the number of options.
        /// </summary>
        public bool TryGetBestValueChoice(TagSet context, int choiceIndex, out T value)
        {
            // Try to find the first rule set that matches
            int first;

            for (first = 0; first < count; first++)
            {
                if (context.IsSupersetOf(rules[first]))
                {
                    break;
                }
            }

            if (first == count) // Got to the end without finding anything
            {
                value = default(T);
                return(false);
            }

            int matchTagCount = rules[first].Count;

            // Optimisation: Oppertunistically avoid a re-walk if all matches are consecutive (common case)
            int lastMatch = first;

            // Find the last rule that could match and count the number of matches in between
            int matches = 1;
            int end;

            for (end = first + 1; end < count; end++)
            {
                if (rules[end].Count < matchTagCount)
                {
                    break; // Don't match smaller rules
                }
                if (context.IsSupersetOf(rules[end]))
                {
                    lastMatch = end;
                    matches++;
                }
            }

            // At this point we know the number of valid matches, and we can select one
            choiceIndex = (choiceIndex % matches);

            // If all matching elements are consecutive, we can immediately return
            if ((lastMatch - first) + 1 == matches)
            {
                value = values[first + choiceIndex];
            }
            else // Otherwise we must re-walk (will early-out once we hit our option)
            {
                // WARNING: Reusing local variable 'first' as indexer here!
                while (choiceIndex > 0) // NOTE: choiceIndex = 0 will skip this loop, immediately giving the 'first' element (its rules always match)
                {
                    first++;
                    if (context.IsSupersetOf(rules[first]))
                    {
                        choiceIndex--; // Decrement our way through options we're not choosing
                    }
                }

                value = values[first];
            }

            return(true);
        }
예제 #8
0
 public static void Deserialize(DeserializeContext context, BinaryReader br, ref TagSet value)
 {
     throw new InvalidOperationException();
 }
예제 #9
0
 public static void Serialize(SerializeContext context, BinaryWriter bw, TagSet value)
 {
 }
예제 #10
0
파일: TagSet.cs 프로젝트: zcxxv1213/Pixel3D
 public Enumerator(TagSet tagSet)
 {
     i           = 0;
     current     = null;
     this.tagSet = tagSet;
 }