public void BuyTier() { gameObjectsInTiers[tier].SetGameObjectsAsVisible(); tier++; TierDisplay.text = "Tier " + tier; upgradeHandler.UnlockUpgrades(tier); LayoutRebuilder.ForceRebuildLayoutImmediate(upgradesRectTransform); }
// Start is called before the first frame update void Start() { purchaseHandler = PurchaseHandler.instance; upgradeHandler = UpgradeHandler.instance; tooltip = Tooltip.instance; formatter = NumberFormatter.instance; upgradeHandler.UnlockUpgrades(1); }