private void OnEnable() { _myBag.LoadEquipment(1); ResetMainEquipment(); ResetRuneStone(); UpgradeBag.OnBtnClick += BtnItemInforClick; }
private void OnEnable() { if (isNeedRequest) { _myBag.LoadEquipment(0); } ResetMainEquipment(); ResetMatertialLucky(); _alchemyMaterialImg.sprite = _defaultluckyMaterialSprite; _txtNumberAlchemyMaterial.text = string.Empty; _number_lucky_event = SplitDataFromServe._eventInGame.event_lucky; if (_number_lucky_event == 0) { _eventLuckyImg.sprite = _lockEventSprite; } else { _eventLuckyImg.sprite = null; } _txtLuckyRate.text = string.Empty; _groupLevelEquipment = -1; UpgradeBag.OnBtnClick += BtnItemInforClick; }