private void OnEnable()
 {
     _myBag.LoadEquipment(1);
     ResetMainEquipment();
     ResetRuneStone();
     UpgradeBag.OnBtnClick += BtnItemInforClick;
 }
Beispiel #2
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    private void OnEnable()
    {
        if (isNeedRequest)
        {
            _myBag.LoadEquipment(0);
        }
        ResetMainEquipment();
        ResetMatertialLucky();

        _alchemyMaterialImg.sprite     = _defaultluckyMaterialSprite;
        _txtNumberAlchemyMaterial.text = string.Empty;

        _number_lucky_event = SplitDataFromServe._eventInGame.event_lucky;
        if (_number_lucky_event == 0)
        {
            _eventLuckyImg.sprite = _lockEventSprite;
        }
        else
        {
            _eventLuckyImg.sprite = null;
        }

        _txtLuckyRate.text     = string.Empty;
        _groupLevelEquipment   = -1;
        UpgradeBag.OnBtnClick += BtnItemInforClick;
    }