private void Window_Loaded(object sender, RoutedEventArgs e) { UnrealScienceScripting.SetPlaying(); unsafe { UnrealScienceScripting.InitD3D(panel.Handle.ToPointer(), System.Windows.Forms.SystemInformation.VirtualScreen.Width, System.Windows.Forms.SystemInformation.VirtualScreen.Height); loaded = true; } UnrealScienceScripting.InitWorld(); timer = new System.Windows.Forms.Timer(); timer.Interval = 10; timer.Tick += timer_Tick; timer.Start(); Scripting = new UnrealScienceScripting(); Scripting.InitScripting(); Scripting.InitAnimationScripting(); if (UnrealScienceScripting.World.Entities.Count != 0) { Scripting.isPlaying = true; CreateScene(UnrealScienceScripting.World); isArray = true; } else if (Reader.Scene != null) { Scripting.isPlaying = true; CreateScene(Reader.Scene); } Resize(); InitSpeech(); }
private void Window_Loaded(object sender, RoutedEventArgs e) { unsafe { UnrealScienceScripting.InitD3D(panel.Handle.ToPointer(), System.Windows.Forms.SystemInformation.VirtualScreen.Width, System.Windows.Forms.SystemInformation.VirtualScreen.Height); } UnrealScienceScripting.InitWorld(); timer = new System.Windows.Forms.Timer(); //IntPtr hinstance = /*Marshal.GetHINSTANCE(typeof(MainWindow).Module)*/System.Diagnostics.Process.GetCurrentProcess().Handle; //IntPtr hInst = Marshal.GetHINSTANCE(this.GetType().Module); //unsafe //{ // bool t = InitInput(hInst.ToPointer()); //} timer.Interval = 10; timer.Tick += timer_Tick; timer.Start(); //InitScripting(); Scripting = new UnrealScienceScripting(); Scripting.InitScripting(); Scripting.AddEntity = new Action <int>(AddEntity); Scripting.Select_Entity = new Action <int>(Select_Entity); Scripting.RemoveEntity = new Action <int>(RemoveEntity); Scripting.ChangeEntityColor = new Action <int>(ChangeColor); PropertyGrid.PositionChanged = new Action(MoveEntity); PropertyGrid.RotationChanged = new Action(RotateEntity); PropertyGrid.ScaleChanged = new Action(ScaleEntity); PropertyGrid.TextureChanged = new Action(SetTexture); PropertyGrid.ColorChanged = new Action(SetColor); PropertyGrid.InitGrid(); //InitAnimationScripting(); Scripting.InitAnimationScripting(); Scripting.ScriptingManager.functions.Remove("startAnimation"); Scripting.ScriptingManager.functions.Remove("next"); Scripting.ScriptingManager.functions.Remove("prev"); PropertyGrid.Visibility = System.Windows.Visibility.Collapsed; }