예제 #1
0
        private void Submit_Click(object sender, RoutedEventArgs e)
        {
            UnrealScienceScripting.CleanUI();

            foreach (DraggableLabel l in elements)
            {
                UnrealScienceScripting.AddText2D(l.Text, l.FontName, (int)l.PositionX, (int)l.PositionY, (int)l.SizeX, (int)l.SizeY, (int)l.fontSize);
            }
        }
예제 #2
0
        private void MenuItem_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog d = new OpenFileDialog();

            d.Filter = "Unreal Science Scene files (*.usscene)|*.usscene";

            d.InitialDirectory = Environment.SpecialFolder.MyDocuments.ToString();



            if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK && d.FileName.Length > 0)
            {
                if (System.Windows.MessageBox.Show("Do you want to save the scene?", "Save?", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
                {
                    SaveFileDialog save = new SaveFileDialog();

                    save.Filter = "Unreal Science Scene files (*.usscene)|*.usscene";

                    save.InitialDirectory = Environment.SpecialFolder.MyDocuments.ToString();

                    if (save.ShowDialog() == System.Windows.Forms.DialogResult.OK && save.FileName.Length > 0)
                    {
                        SaveSceneTo(save.FileName);
                    }
                }

                SavedFilename = d.FileName;

                UnrealScienceScripting.Cleanup();
                UnrealScienceScripting.CleanUI();

                UnrealScienceScripting.World.Entities.Clear();
                Hierarchy.Items.Clear();

                Read r = new Read();

                Scripting.isPlaying = false;

                r.Deserialize(d.FileName);

                #region entities
                foreach (SceneEntity s in r.Scene.Entities)
                {
                    Scripting.ScriptingManager.Parse(s.CreationCommand);

                    Scripting.ScriptingManager.Parse(String.Format("move {0} {1} {2}",
                                                                   s.Transform.Position.X,
                                                                   s.Transform.Position.Y,
                                                                   s.Transform.Position.Z));

                    Scripting.ScriptingManager.Parse(String.Format("rotate {0} {1} {2}",
                                                                   s.Transform.Rotation.X,
                                                                   s.Transform.Rotation.Y,
                                                                   s.Transform.Rotation.Z));

                    Scripting.ScriptingManager.Parse(String.Format("scale {0} {1} {2}",
                                                                   s.Transform.Scale.X,
                                                                   s.Transform.Scale.Y,
                                                                   s.Transform.Scale.Z));

                    Scripting.ScriptingManager.Parse("setTexture " + s.Texture);

                    Scripting.ScriptingManager.Parse(String.Format("setColor {0} {1} {2}", s.Color.X, s.Color.Y, s.Color.Z));

                    if (s.Animation.AnimationKeys.Count != 0)
                    {
                        foreach (AnimationKey key in s.Animation.AnimationKeys)
                        {
                            Vector3D v = new Vector3D();

                            if (key.KeyType == 1)
                            {
                                v = key.Destination.Position;
                            }
                            else if (key.KeyType == 2)
                            {
                                v = key.Destination.Rotation;
                            }
                            else if (key.KeyType == 3)
                            {
                                v = key.Destination.Scale;
                            }

                            string type = "";

                            if (key.KeyType == 1)
                            {
                                type = "position";
                            }
                            else if (key.KeyType == 2)
                            {
                                type = "rotation";
                            }
                            else if (key.KeyType == 3)
                            {
                                type = "scale";
                            }

                            Scripting.AnimationManager.Parse(String.Format("setKey {0} {1} {2} {3} {4} {5}",
                                                                           type, key.StartOrder, key.Duration, v.X, v.Y, v.Z));
                        }
                    }
                }
                #endregion

                #region create_UI

                foreach (UnrealScienceLibrary.UIElement element in r.Scene.Elements)
                {
                    if (element is Text2D)
                    {
                        //Scripting.ScriptingManager.Parse("addText {0} {1} {2} {3} {4} {5}",
                        //    (element as Text2D).Text, );

                        Text2D t = element as Text2D;

                        UnrealScienceScripting.AddText2D(t.Text, t.FontName, (int)t.Position.X, (int)t.Position.Y, (int)t.Scale.X, (int)t.Scale.Y, (int)t.FontSize);
                    }
                }

                #endregion
            }
        }