private void RArray_Loaded(object sender, RoutedEventArgs e) { if (InputPortsControls.Children.Count != 0) { return; } var addpin = new UnrealControlsCollection.AddPin(); Height += 25; addpin.Click += (s, p) => { AddObjP(); }; InputPortsControls.Children.Add(addpin); }
private void RArray_Loaded(object sender, RoutedEventArgs e) { if (InputPortsControls.Children.Count != 0) { return; } var addpin = new UnrealControlsCollection.AddPin(); Height += 25; addpin.Click += (s, p) => { AddObjectPort(this, "[" + (numOfElements++) + "]", PortTypes.Input, RTypes.Generic, false); }; InputPortsControls.Children.Add(addpin); }