protected internal override void DeserializeProperty(UnrealBinaryReader reader) { Value = reader.ReadGuid(); ActorState = (EFortBuildingPersistentState)reader.ReadByte(); ActorPath = reader.ReadFString(); Rotation.DeserializeProperty(reader); Location.DeserializeProperty(reader); Scale.DeserializeProperty(reader); SpawnedActor = reader.ReadInt32() == 1; PropertyByteSize = reader.ReadInt32(); long currentPosition = reader.BaseStream.Position; if (PropertyByteSize > 0) { ActorData = reader.ReadProperties(); reader.ReadInt32(); //? } long remainingBytes = PropertyByteSize - (reader.BaseStream.Position - currentPosition); if (remainingBytes > 0) { UnknownExtraBytes = reader.ReadBytes((int)remainingBytes); } }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { if (Name == null || Name == "None") { Value = reader.ReadByte(); } else { Value = reader.ReadFString(); } }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { List <UProperty> items = new List <UProperty>(); int count = reader.ReadInt32(); string innerTypeName = null; if (_innerType == "StructProperty") { string settingName = reader.ReadFString(); string typeName = reader.ReadFString(); UProperty property = UnrealTypes.GetPropertyByName(_innerType); property.DeserializeTypeInfo(reader); innerTypeName = property.TypeName; if (property is FStructProperty structProperty) { if (UnrealTypes.HasPropertyName(structProperty._structName)) { innerTypeName = structProperty._structName; } } } for (int i = 0; i < count; i++) { UProperty arrayType = UnrealTypes.GetPropertyByName(innerTypeName ?? _innerType); arrayType.DeserializeProperty(reader); arrayType.ArrayIndex = i; items.Add(arrayType); } Value = items; }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { _innerType = reader.ReadFString(); }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { _structName = reader.ReadFString(); _structGuid = reader.ReadGuid(); }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { Value = reader.ReadFString(); }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { EnumName = reader.ReadFString(); }