protected internal override void DeserializeProperty(UnrealBinaryReader reader) { if (Value == null) { Value = reader.ReadBoolean(); } }
protected internal virtual void DeserializeTypeInfo(UnrealBinaryReader reader) { Size = reader.ReadInt32(); ArrayIndex = reader.ReadInt32(); PreDeserializeProperty(reader); HasPropertyGuid = reader.ReadBoolean(); if (HasPropertyGuid) { Guid = reader.ReadGuid(); } }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { Value = reader.ReadBoolean(); }