public void Write(BinaryWriter writer) { writer.Write(CamTrigger.Header1); writer.Write(CamTrigger.Enabled); writer.Write(CamTrigger.HeaderT); CamTrigger.Rotation.Write(writer); CamTrigger.Position.Write(writer); CamTrigger.Scale.Write(writer); writer.Write(CamTrigger.Instances.Count); writer.Write(CamTrigger.Instances.Count); writer.Write(CamTrigger.HeaderH); for (int i = 0; i < CamTrigger.Instances.Count; ++i) { writer.Write(CamTrigger.Instances[i]); } // writer.Write(CameraHeader); writer.Write(UnkShort); writer.Write(UnkFloat1); UnkVector1.Write(writer); UnkVector2.Write(writer); writer.Write(UnkFloat2); writer.Write(UnkFloat3); writer.Write(UnkInt1); writer.Write(UnkInt2); writer.Write(UnkInt3); writer.Write(UnkInt4); writer.Write(UnkInt5); writer.Write(UnkInt6); writer.Write(UnkFloat4); writer.Write(UnkFloat5); writer.Write(UnkFloat6); writer.Write(UnkFloat7); writer.Write(UnkInt7); writer.Write(UnkInt8); writer.Write(UnkInt9); writer.Write(UnkFloat8); writer.Write(TypeIndex1); writer.Write(TypeIndex2); writer.Write(UnkByte); if (MainCamera1 != null) { MainCamera1.Write(writer); } if (MainCamera2 != null) { MainCamera2.Write(writer); } }
public void Write(BinaryWriter writer) { writer.Write(ShaderType); switch (ShaderType) { case 23: writer.Write(IntParam); writer.Write(FloatParam[0]); writer.Write(FloatParam[1]); break; case 26: writer.Write(IntParam); writer.Write(FloatParam[0]); writer.Write(FloatParam[1]); writer.Write(FloatParam[2]); writer.Write(FloatParam[3]); break; case 16: case 17: writer.Write(FloatParam[0]); break; default: break; } if (Blob != null) { bitfieldData[29] = 1; } else { bitfieldData[29] = 0; } writer.Write(bitfieldData); writer.Write(UnkShort1); writer.Write(UnkShort2); UnkVector1.Write(writer); UnkVector2.Write(writer); UnkVector3.Write(writer); writer.Write(TextureId); writer.Write(UnkInt2); if (Blob != null) { Blob.Write(writer); } }