private void PlayerLost() { if (IsHumanPlayer()) { universe.GameOver(); } else { alive = false; foreach (GameObject agent in agents) { Destroy(agent); } agents.Clear(); universe.CheckEndGame(); } }
private void PlayerLost() { if (IsHumanPlayer()) { universe.GameOver(); } else { alive = false; foreach (GameObject agent in agents) { Destroy(agent); } agents.Clear(); universe.CheckEndGame(); } }