public static Entity Spawn(Vector3I location, Tile tile, Universe facade) { var entity = new Entity(facade.AllocateNewEntityId(), false, KindCode, true); var blob = BlobAllocator.Blob(true); blob.SetString("tile", tile.Configuration.Code); blob.SetLong("variant", tile.Variant()); blob.FetchBlob("location").SetVector3I(location); blob.FetchBlob("velocity").SetVector3D(Vector3D.Zero); entity.Construct(blob, facade); facade.AddEntity(entity); return(entity); }