public void AllShadersAreNot(ShaderPathID shaderPathID) { UniversalProjectAssert.AllMaterialShadersAreNotBuiltin(kProjectName, shaderPathID); }
public void CheckIfScenesDoNoHaveShader(ShaderPathID shaderPathID) { UniversalProjectAssert.AllMaterialShadersAreNotBuiltin(kProjectName, shaderPathID); }