public unsafe Mesh() : base(UnityInternals.object_new(InternalClassPointerStore <Mesh> .NativeClassPtr)) { IntPtr returnedException = default; UnityInternals.runtime_invoke(m_ctor, UnityInternals.ObjectBaseToPtrNotNull(this), (void **)0, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe void Apply() { IntPtr returnedException = default; UnityInternals.runtime_invoke(m_Apply, UnityInternals.ObjectBaseToPtrNotNull(this), (void **)0, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe void RecalculateBounds() { UnityInternals.ObjectBaseToPtrNotNull(this); IntPtr returnedException = default; UnityInternals.runtime_invoke(m_RecalculateBounds, UnityInternals.ObjectBaseToPtrNotNull(this), (void **)0, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe Texture2D(int width, int height) : base(UnityInternals.object_new(InternalClassPointerStore <Texture2D> .NativeClassPtr)) { void **args = stackalloc void *[2]; args[0] = &width; args[1] = &height; IntPtr returnedException = default; UnityInternals.runtime_invoke(m_ctor, UnityInternals.ObjectBaseToPtrNotNull(this), args, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe static Type internal_from_handle(IntPtr handle) { void **args = stackalloc void *[1]; args[0] = &handle; IntPtr returnedException = default; IntPtr intPtr = UnityInternals.runtime_invoke(Type.m_internal_from_handle, IntPtr.Zero, (void **)args, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); return((intPtr != IntPtr.Zero) ? new Type(intPtr) : null); }
public unsafe bool Populate(string str, TextGenerationSettings settings) { void **args = stackalloc void *[2]; args[0] = (void *)UnityInternals.ManagedStringToInternal(str); args[1] = (void *)UnityInternals.object_unbox(UnityInternals.ObjectBaseToPtrNotNull(settings)); IntPtr returnedException = default; IntPtr obj = UnityInternals.runtime_invoke(m_Populate, UnityInternals.ObjectBaseToPtrNotNull(this), args, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); return(*(bool *)UnityInternals.object_unbox(obj)); }
public unsafe static IntPtr GetBuiltinResource(Il2CppSystem.Type type, string path) { void **ptr = stackalloc void *[2]; ptr[0] = (void *)UnityInternals.ObjectBaseToPtr(type); ptr[1] = (void *)UnityInternals.ManagedStringToInternal(path); IntPtr returnedException = default; MelonDebug.Msg("Calling runtime_invoke for GetBuiltinResource"); IntPtr objectPointer = UnityInternals.runtime_invoke(m_GetBuiltinResource, IntPtr.Zero, ptr, ref returnedException); MelonDebug.Msg("returnedException: " + returnedException + ", objectPointer: " + objectPointer); Il2CppException.RaiseExceptionIfNecessary(returnedException); return(objectPointer); }
unsafe public void DontDestroyOnLoad() { if (Pointer == IntPtr.Zero) { return; } void **args = stackalloc void *[1]; args[0] = Pointer.ToPointer(); IntPtr returnedException = IntPtr.Zero; UnityInternals.runtime_invoke(m_DontDestroyOnLoad, IntPtr.Zero, args, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }