public unsafe void Apply() { IntPtr returnedException = default; UnityInternals.runtime_invoke(m_Apply, UnityInternals.ObjectBaseToPtrNotNull(this), (void **)0, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe Mesh() : base(UnityInternals.object_new(InternalClassPointerStore <Mesh> .NativeClassPtr)) { IntPtr returnedException = default; UnityInternals.runtime_invoke(m_ctor, UnityInternals.ObjectBaseToPtrNotNull(this), (void **)0, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe void RecalculateBounds() { UnityInternals.ObjectBaseToPtrNotNull(this); IntPtr returnedException = default; UnityInternals.runtime_invoke(m_RecalculateBounds, UnityInternals.ObjectBaseToPtrNotNull(this), (void **)0, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe Texture2D(int width, int height) : base(UnityInternals.object_new(InternalClassPointerStore <Texture2D> .NativeClassPtr)) { void **args = stackalloc void *[2]; args[0] = &width; args[1] = &height; IntPtr returnedException = default; UnityInternals.runtime_invoke(m_ctor, UnityInternals.ObjectBaseToPtrNotNull(this), args, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); }
public unsafe bool Populate(string str, TextGenerationSettings settings) { void **args = stackalloc void *[2]; args[0] = (void *)UnityInternals.ManagedStringToInternal(str); args[1] = (void *)UnityInternals.object_unbox(UnityInternals.ObjectBaseToPtrNotNull(settings)); IntPtr returnedException = default; IntPtr obj = UnityInternals.runtime_invoke(m_Populate, UnityInternals.ObjectBaseToPtrNotNull(this), args, ref returnedException); Il2CppException.RaiseExceptionIfNecessary(returnedException); return(*(bool *)UnityInternals.object_unbox(obj)); }
public unsafe static void DrawTexture(Rect screenRect, Texture2D texture) { if ((texture == null) || (texture.Pointer == IntPtr.Zero)) { return; } if (m_DrawTexture_Internal_struct == 0) { Internal_DrawTextureArguments_2017 args = default; args.screenRect = screenRect; args.sourceRect = new Rect(0, 0, 1, 1); args.color = new Color32(128, 128, 128, 128); args.texture = UnityInternals.ObjectBaseToPtrNotNull(texture); fd_Internal_DrawTexture((IntPtr)(&args)); } else if (m_DrawTexture_Internal_struct == 1) { Internal_DrawTextureArguments_2018 args = default; args.screenRect = screenRect; args.sourceRect = new Rect(0, 0, 1, 1); args.color = new Color32(128, 128, 128, 128); args.texture = UnityInternals.ObjectBaseToPtrNotNull(texture); fd_Internal_DrawTexture((IntPtr)(&args)); } else if (m_DrawTexture_Internal_struct == 2) { Internal_DrawTextureArguments_2019 args = default; args.screenRect = screenRect; args.sourceRect = new Rect(0, 0, 1, 1); args.color = new Color(0.5f, 0.5f, 0.5f, 0.5f); args.texture = UnityInternals.ObjectBaseToPtrNotNull(texture); fd_Internal_DrawTexture((IntPtr)(&args)); } else if (m_DrawTexture_Internal_struct == 3) { Internal_DrawTextureArguments_2020 args = default; args.screenRect = screenRect; args.sourceRect = new Rect(0, 0, 1, 1); args.color = new Color(0.5f, 0.5f, 0.5f, 0.5f); args.leftBorderColor = new Color(0, 0, 0, 1); args.topBorderColor = new Color(0, 0, 0, 1); args.rightBorderColor = new Color(0, 0, 0, 1); args.bottomBorderColor = new Color(0, 0, 0, 1); args.smoothCorners = true; args.texture = UnityInternals.ObjectBaseToPtrNotNull(texture); fd_Internal_DrawTexture((IntPtr)(&args)); } }
public unsafe UIVertexWrapper[] GetVerticesArray() { IntPtr intPtr = fd_GetVerticesArray(UnityInternals.ObjectBaseToPtrNotNull(this)); if (intPtr == IntPtr.Zero) { return(null); } UIVertexWrapper[] arr = new UIVertexWrapper[UnityInternals.array_length(intPtr)]; for (int i = 0; i < arr.Length; ++i) { arr[i] = new UIVertexWrapper((IntPtr)((long)intPtr + 4 * IntPtr.Size + i * UIVertexWrapper.sizeOfElement)); } // arr[i] = ( (UIVertex*)((long)intPtr + 4 * IntPtr.Size) )[i]; // arr[i] = *( (UIVertex*)((long)intPtr + 4 * IntPtr.Size) + (i * sizeof(UIVertex))) return(arr); }
public unsafe void SetPixelsImpl(int x, int y, int w, int h, Color[] pixel, int miplevel, int frame) { IntPtr pixelArrayPtr = UnityInternals.array_new(InternalClassPointerStore <Color> .NativeClassPtr, (uint)pixel.Length); for (var i = 0; i < pixel.Length; i++) { IntPtr arrayStartPointer = (IntPtr)((long)pixelArrayPtr + 4 * IntPtr.Size); ((Color *)arrayStartPointer.ToPointer())[i] = pixel[i]; } if (type_SetPixelsImpl == 0) { m_SetPixelsImpl_2017(UnityInternals.ObjectBaseToPtrNotNull(this), x, y, w, h, pixelArrayPtr, miplevel); } else if (type_SetPixelsImpl == 1) { m_SetPixelsImpl_2018(UnityInternals.ObjectBaseToPtrNotNull(this), x, y, w, h, pixelArrayPtr, miplevel, frame); } }
private unsafe void SetArrayForChannelImpl(int channel, IntPtr values, int channelDimensions, int valuesCount) { if (type_SetArrayForChannelImpl == 0) { m_SetArrayForChannelImpl_2017(UnityInternals.ObjectBaseToPtrNotNull(this), channel, 0 /* float */, channelDimensions, values, valuesCount); } else if (type_SetArrayForChannelImpl == 1) { m_SetArrayForChannelImpl_2019(UnityInternals.ObjectBaseToPtrNotNull(this), channel, 0 /* float */, channelDimensions, values, valuesCount, 0, valuesCount); } else if (type_SetArrayForChannelImpl == 2) { m_SetArrayForChannelImpl_2020(UnityInternals.ObjectBaseToPtrNotNull(this), channel, 0 /* float */, channelDimensions, values, valuesCount, 0, valuesCount, 0 /* MeshUpdateFlags.Default */); } else { throw new NotImplementedException("SetArrayForChannel isn't implemented for this version of Unity"); } }
public unsafe bool SetPass(int pass) { return(m_SetPass(UnityInternals.ObjectBaseToPtrNotNull(this), pass)); }