void Spawn(int count) { if (transform.childCount > 0) { //TODO 删除 UnityHelper.DestoryAllChild(transform); } for (int idx = 0; idx < count; idx++) { var clone = GameObject.Instantiate(Prefab) as GameObject; clone.transform.SetParent(transform); clone.transform.SetLocalPosZ_(0); clone.transform.SetLocalScale(Vector3.one); } //VLayoutGroup.SetLayoutVertical(); VLayoutGroup.CalculateLayoutInputVertical(); }