static int _m_Check(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1); { int _id = LuaAPI.xlua_tointeger(L, 2); System.EventHandler <GameFramework.Event.GameEventArgs> _handler = translator.GetDelegate <System.EventHandler <GameFramework.Event.GameEventArgs> >(L, 3); bool gen_ret = gen_to_be_invoked.Check(_id, _handler); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_EventCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.EventCount); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityGameFramework.Runtime.EventComponent gen_ret = new UnityGameFramework.Runtime.EventComponent(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.EventComponent constructor!")); }
static StackObject *Unsubscribe_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.EventHandler <GameFramework.Event.GameEventArgs> @handler = (System.EventHandler <GameFramework.Event.GameEventArgs>) typeof(System.EventHandler <GameFramework.Event.GameEventArgs>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @id = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.EventComponent instance_of_this_method = (UnityGameFramework.Runtime.EventComponent) typeof(UnityGameFramework.Runtime.EventComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Unsubscribe(@id, @handler); return(__ret); }
static StackObject *Fire_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); GameFramework.Event.GameEventArgs @e = (GameFramework.Event.GameEventArgs) typeof(GameFramework.Event.GameEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Object @sender = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.EventComponent instance_of_this_method = (UnityGameFramework.Runtime.EventComponent) typeof(UnityGameFramework.Runtime.EventComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Fire(@sender, @e); return(__ret); }
static int _m_SetDefaultHandler(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1); { System.EventHandler <GameFramework.Event.GameEventArgs> _handler = translator.GetDelegate <System.EventHandler <GameFramework.Event.GameEventArgs> >(L, 2); gen_to_be_invoked.SetDefaultHandler(_handler); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_FireNow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1); { object _sender = translator.GetObject(L, 2, typeof(object)); GameFramework.Event.GameEventArgs _e = (GameFramework.Event.GameEventArgs)translator.GetObject(L, 3, typeof(GameFramework.Event.GameEventArgs)); gen_to_be_invoked.FireNow(_sender, _e); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }