Example #1
0
        static int _m_Check(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1);



                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    System.EventHandler <GameFramework.Event.GameEventArgs> _handler = translator.GetDelegate <System.EventHandler <GameFramework.Event.GameEventArgs> >(L, 3);

                    bool gen_ret = gen_to_be_invoked.Check(_id, _handler);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #2
0
        static int _g_get_EventCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.EventCount);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityGameFramework.Runtime.EventComponent gen_ret = new UnityGameFramework.Runtime.EventComponent();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.EventComponent constructor!"));
        }
        static StackObject *Unsubscribe_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.EventHandler <GameFramework.Event.GameEventArgs> @handler = (System.EventHandler <GameFramework.Event.GameEventArgs>) typeof(System.EventHandler <GameFramework.Event.GameEventArgs>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @id = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityGameFramework.Runtime.EventComponent instance_of_this_method = (UnityGameFramework.Runtime.EventComponent) typeof(UnityGameFramework.Runtime.EventComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Unsubscribe(@id, @handler);

            return(__ret);
        }
        static StackObject *Fire_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            GameFramework.Event.GameEventArgs @e = (GameFramework.Event.GameEventArgs) typeof(GameFramework.Event.GameEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Object @sender = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityGameFramework.Runtime.EventComponent instance_of_this_method = (UnityGameFramework.Runtime.EventComponent) typeof(UnityGameFramework.Runtime.EventComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Fire(@sender, @e);

            return(__ret);
        }
Example #6
0
        static int _m_SetDefaultHandler(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1);



                {
                    System.EventHandler <GameFramework.Event.GameEventArgs> _handler = translator.GetDelegate <System.EventHandler <GameFramework.Event.GameEventArgs> >(L, 2);

                    gen_to_be_invoked.SetDefaultHandler(_handler);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #7
0
        static int _m_FireNow(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1);



                {
                    object _sender = translator.GetObject(L, 2, typeof(object));
                    GameFramework.Event.GameEventArgs _e = (GameFramework.Event.GameEventArgs)translator.GetObject(L, 3, typeof(GameFramework.Event.GameEventArgs));

                    gen_to_be_invoked.FireNow(_sender, _e);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }