public void Build_Inventory_List_Items() { //****************************** //Clear the invetory panel first //****************************** ClearInvetoryPanel(); //************************* //Load stored Items in list //************************* ModuleSystemInfo[] modules = UnityFunctions.GetStoredModules(); foreach (ModuleSystemInfo module in modules) { GameObject item = Instantiate(inventory_item.gameObject, inventory_panel.transform); //Lets config it InventoryItem inv = item.GetComponent <InventoryItem>(); inv.SetItem(module.gameObject); item.transform.parent = inventory_panel.transform; } }