Esempio n. 1
0
 public void Build_Inventory_List_Items()
 {
     //******************************
     //Clear the invetory panel first
     //******************************
     ClearInvetoryPanel();
     //*************************
     //Load stored Items in list
     //*************************
     ModuleSystemInfo[] modules = UnityFunctions.GetStoredModules();
     foreach (ModuleSystemInfo module in modules)
     {
         GameObject item = Instantiate(inventory_item.gameObject, inventory_panel.transform);
         //Lets config it
         InventoryItem inv = item.GetComponent <InventoryItem>();
         inv.SetItem(module.gameObject);
         item.transform.parent = inventory_panel.transform;
     }
 }