public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect) { }
public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode) { }
public static void DrawPreviewTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.Material mat, UnityEngine.ScaleMode scaleMode, float imageAspect) { UnityEditor.EditorGUI.DrawPreviewTexture(position, image, mat, scaleMode, imageAspect); }
public static void DrawTextureTransparent(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, float imageAspect) { UnityEditor.EditorGUI.DrawTextureTransparent(position, image, scaleMode, imageAspect); }
public static void DrawTextureAlpha(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode) { UnityEditor.EditorGUI.DrawTextureAlpha(position, image, scaleMode); }
public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, bool alphaBlend) { UnityEngine.GUI.DrawTexture(position, image, scaleMode, alphaBlend); }