예제 #1
0
파일: GUI.cs 프로젝트: lsmolic/hangoutsrc
 public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect)
 {
 }
예제 #2
0
파일: GUI.cs 프로젝트: lsmolic/hangoutsrc
 public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode)
 {
 }
예제 #3
0
 public static void DrawPreviewTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.Material mat, UnityEngine.ScaleMode scaleMode, float imageAspect)
 {
     UnityEditor.EditorGUI.DrawPreviewTexture(position, image, mat, scaleMode, imageAspect);
 }
예제 #4
0
 public static void DrawTextureTransparent(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, float imageAspect)
 {
     UnityEditor.EditorGUI.DrawTextureTransparent(position, image, scaleMode, imageAspect);
 }
예제 #5
0
 public static void DrawTextureAlpha(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode)
 {
     UnityEditor.EditorGUI.DrawTextureAlpha(position, image, scaleMode);
 }
예제 #6
0
 public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, bool alphaBlend)
 {
     UnityEngine.GUI.DrawTexture(position, image, scaleMode, alphaBlend);
 }