Beispiel #1
0
 public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect)
 {
 }
Beispiel #2
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 public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode)
 {
 }
Beispiel #3
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 public static void DrawPreviewTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.Material mat, UnityEngine.ScaleMode scaleMode, float imageAspect)
 {
     UnityEditor.EditorGUI.DrawPreviewTexture(position, image, mat, scaleMode, imageAspect);
 }
Beispiel #4
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 public static void DrawTextureTransparent(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, float imageAspect)
 {
     UnityEditor.EditorGUI.DrawTextureTransparent(position, image, scaleMode, imageAspect);
 }
Beispiel #5
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 public static void DrawTextureAlpha(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode)
 {
     UnityEditor.EditorGUI.DrawTextureAlpha(position, image, scaleMode);
 }
Beispiel #6
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 public static void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, bool alphaBlend)
 {
     UnityEngine.GUI.DrawTexture(position, image, scaleMode, alphaBlend);
 }