void RenderMeshInstanced(int instanceCount) { materialPropertyBlock.Clear(); materialPropertyBlock.SetFloatArray(ColumnID, columnIndx); materialPropertyBlock.SetFloatArray(RowID, rowIndx); cmd.DrawMeshInstanced(instanceMesh, 0, material, -1, TRSs, instanceCount, materialPropertyBlock); }
static int _m_Clear(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.MaterialPropertyBlock __cl_gen_to_be_invoked = (UnityEngine.MaterialPropertyBlock)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Clear( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }