예제 #1
0
        void RenderMeshInstanced(int instanceCount)
        {
            materialPropertyBlock.Clear();
            materialPropertyBlock.SetFloatArray(ColumnID, columnIndx);
            materialPropertyBlock.SetFloatArray(RowID, rowIndx);

            cmd.DrawMeshInstanced(instanceMesh, 0, material, -1, TRSs, instanceCount, materialPropertyBlock);
        }
예제 #2
0
        static int _m_Clear(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.MaterialPropertyBlock __cl_gen_to_be_invoked = (UnityEngine.MaterialPropertyBlock)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Clear(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }