static bool Prefix(PreciseStrike __instance, RulePrepareDamage evt) { if (!evt.Target.isFlankedByAttacker(__instance.Owner.Unit) || evt.DamageBundle.Weapon == null) { return(false); } bool flag = (bool)__instance.Owner.State.Features.SoloTactics; if (!flag) { foreach (UnitEntityData unitEntityData in evt.Target.CombatState.EngagedBy) { flag = unitEntityData.Descriptor.HasFact(__instance.PreciseStrikeFact) && unitEntityData != __instance.Owner.Unit; if (flag && evt.Target.isFlankedByAttacker(unitEntityData)) { break; } } } if (!flag) { return(false); } BaseDamage damage = __instance.Damage.CreateDamage(); evt.DamageBundle.Add(damage); return(false); }
public virtual void onBulletHit(RaycastHit hit) { //Debug.Log ("HADISH INTO " + hit.transform); if (!wasDamage) { if (owner == hit.transform.gameObject) { return; } if (hit.transform.gameObject.CompareTag ("decoration")) { sControl.playClip (HitSound); wasDamage = true; //Debug.Log ("HADISH INTO " + hit.transform.gameObject.name); } DamagebleObject obj = hit.transform.gameObject.GetComponent <DamagebleObject>(); if (obj != null) { sControl.playClip (HitSound); wasDamage = true; BaseDamage lDamage = new BaseDamage(damage); //lDamage.pushDirection = hit.point; lDamage.hitPosition = hit.point; obj.Damage(lDamage,owner.gameObject); //Debug.Log ("HADISH INTO SOME PLAYER! " + hit.transform.gameObject.name); } } }
private int DealHitPointsDamage(ContextActionDealDamage2.DamageInfo info) { if (this.Context.MaybeCaster == null) { UberDebug.LogError(this, (object)"Caster is missing", (object[])Array.Empty <object>()); return(0); } BaseDamage damage1 = this.DamageType.GetDamageDescriptor(info.Dices, info.Bonus).CreateDamage(); damage1.EmpowerBonus = !info.Empower ? damage1.EmpowerBonus : 1.5f; damage1.Maximized = info.Maximize || damage1.Maximized; BaseDamage baseDamage = damage1; DamageCriticalModifierType?criticalModifier = info.CriticalModifier; int?critModifier = criticalModifier.HasValue ? new int?(criticalModifier.GetValueOrDefault().IntValue()) : new int?(); baseDamage.CriticalModifier = critModifier; damage1.Half = this.Half; damage1.AlreadyHalved = info.PreRolledValue.HasValue && this.Half && this.AlreadyHalved; damage1.PreRolledValue = info.PreRolledValue; if (this.IsAoE && !info.PreRolledValue.HasValue) { int?nullable2 = this.Context.AoEDamage.Get <ContextActionDealDamage, int?>(this, new int?()); if (nullable2.HasValue) { damage1.PreRolledValue = nullable2; } } ContextAttackData data = ElementsContext.GetData <ContextAttackData>(); DamageBundle damage2 = (DamageBundle)damage1; damage2.Weapon = data?.AttackRoll?.Weapon; RuleDealDamage rule = new RuleDealDamage(this.Context.MaybeCaster, this.Target.Unit, damage2) { Projectile = data?.Projectile, AttackRoll = data?.AttackRoll, HalfBecauseSavingThrow = info.HalfBecauseSavingThrow, MinHPAfterDamage = !this.UseMinHPAfterDamage ? new int?() : new int?(this.MinHPAfterDamage), SourceAbility = this.Context.SourceAbility, SourceArea = this.Context.AssociatedBlueprint as BlueprintAbilityAreaEffect }; if (this.IsShadowEvocation) { RuleSavingThrow ruleSavingThrow = this.Context.TriggerRule(new RuleSavingThrow(this.Target.Unit, SavingThrowType.Will, this.Context.Params.DC)); rule.ReducedBecauseOfShadowEvocation = ruleSavingThrow.IsPassed; } if (this.IsShadowEvocationGreater) { RuleSavingThrow ruleSavingThrow = this.Context.TriggerRule(new RuleSavingThrow(this.Target.Unit, SavingThrowType.Will, this.Context.Params.DC)); rule.ReducedBecauseOfShadowEvocationGreater = ruleSavingThrow.IsPassed; } this.Context.TriggerRule <RuleDealDamage>(rule); if (this.IsAoE && !this.Context.AoEDamage.Get <ContextActionDealDamage, int?>(this, new int?()).HasValue) { this.Context.AoEDamage[this] = new int?(rule.Calculate.CalculatedDamage.FirstItem <DamageValue>().RolledValue); } return(rule.Damage); }
public virtual void Damage(BaseDamage damage,GameObject killer) { if (destructableObject){ health-= damage.Damage; if(health<0){ KillIt(killer); } } }
public override void Damage(BaseDamage damage,GameObject killer) { float dmgflaot =damage.Damage; if(Critical){ dmgflaot*=2; } //Debug.Log (killer.ToString()+ damage); hitCounter.ShootCnt(killer); PlayerMainGui.instance.AddMessage(dmgflaot.ToString(),transform.position,PlayerMainGui.MessageType.DMG_TEXT); }
public override bool Bypassed(BaseDamage damage, ItemEntityWeapon weapon) { EnergyDamage energyDamage = damage as EnergyDamage; if (energyDamage != null) { return(energyDamage.EnergyType != this.Type); } return(true); }
public virtual void Damage(BaseDamage damage, GameObject killer) { if (destructableObject) { health -= damage.Damage; if (health < 0) { KillIt(killer); } } }
public override void Damage(BaseDamage damage, GameObject killer) { float dmgflaot = damage.Damage; if (Critical) { dmgflaot *= 2; } //Debug.Log (killer.ToString()+ damage); hitCounter.ShootCnt(killer); PlayerMainGui.instance.AddMessage(dmgflaot.ToString(), transform.position, PlayerMainGui.MessageType.DMG_TEXT); }
public void DamagePawn(BaseDamage damage) { if (!photonView.isMine) { return; } if (damage.sendMessage) { if(damage.isContinius){ PlayerMainGui.instance.AddMessage ((damage.Damage/Time.deltaTime).ToString ("0.0"), damage.hitPosition, PlayerMainGui.MessageType.DMG_TEXT); }else{ PlayerMainGui.instance.AddMessage (damage.Damage.ToString (), damage.hitPosition, PlayerMainGui.MessageType.DMG_TEXT); } } }
public BaseDamageMod GetBaseDamageMod() { var attackType = GetCombatType(); var damageSource = attackType == CombatType.Melee ? GetEquippedWeapon() : GetEquippedAmmo(); if (damageSource == null) { var baseDamage = new BaseDamage(5, 0.2f); // 1-5 return(new BaseDamageMod(baseDamage)); } else { return(damageSource.GetDamageMod(this)); } }
void DamageBase() { var fx = Instantiate(deathFX, transform.position, Quaternion.identity); fx.Play(); Destroy(fx.gameObject, fx.main.duration); BaseDamage Base = FindObjectOfType <BaseDamage>(); Base.DamageBase(baseDamage); GetComponent <AudioSource>().PlayOneShot(damageBaseSFX); Destroy(gameObject); }
public virtual void Damage(BaseDamage damage,GameObject killer) { if (TargetHarm) { damage.Damage *= multiDamage; TargetHarm.Damage(damage, killer); /*if (!TargetHarm.isDead) { if (TargetHarm.health>damage*multiDamage) {TargetHarm.health -= damage*multiDamage;} else { TargetHarm.health = 0f; TargetHarm.isDead = true; } }*/ } }
/// <summary> /// Formula for damage mitigation based upon damage type. /// </summary> /// <param name="Type">Type of damage incoming.</param> /// <param name="Amount">Amount of damage received.</param> /// <returns>Reduced damage based upon resistances/armour.</returns> public override float MitigateDamge(BaseDamage Type, float Amount) { if (Type == BaseDamage.Physical) { // physical damage? if (CurrentArmour + BonusArmour > 0) { // has armour? Amount -= (ARMOUR_REDUCTION * (CurrentArmour + BonusArmour)); // apply armour mitigation } } if ((Resist[(int)Type].Value + ResistModTotals[(int)Type].Value) > 0) { // has resistance to this damage type? return(Amount - ((Amount / 100) * (Resist[(int)Type].Value + ResistModTotals[(int)Type].Value))); // apply resistance mitigation } else // no resistance mitigation { return(Amount); // unmodified damage value } }
public void DealDamage(CreatureStats from, CreatureStats to, int number, IDamage damage = null) { if (damage == null) { damage = new BaseDamage(); } int realDamage = damage.GetCalculate(to, number); to.HP -= realDamage; if (to.HP <= 0) { OnDeathPlayer?.Invoke(to, damage); } Debug.LogFormat("{0} наносит {1} урон {2}", from.name, realDamage, to.name); OnDealDamage?.Invoke(to, damage); }
/// <summary> /// Calculates the Damage dealt /// </summary> /// <returns>The Damage that will be dealt</returns> public int RollDamage() { // If there is an equipped weapon, get the roll results of the dice if (EquippedWeapon != null) { int result = 0; for (int dice = 1; dice <= EquippedWeapon.NumberOfDice; dice++) { result += EquippedWeapon.DamageDie.GetRollResult(); } return(result); } else { //Otherwise, we're punching with fists return(BaseDamage.GetRollResult()); } }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Value", true, out subEle); subEle.Value = Value.ToString(); ele.TryPathTo("Health", true, out subEle); subEle.Value = Health.ToString(); ele.TryPathTo("Weight", true, out subEle); subEle.Value = Weight.ToString("G15"); ele.TryPathTo("BaseDamage", true, out subEle); subEle.Value = BaseDamage.ToString(); ele.TryPathTo("ClipSize", true, out subEle); subEle.Value = ClipSize.ToString(); }
// Token: 0x0600187F RID: 6271 RVA: 0x000A0388 File Offset: 0x0009E588 public override void OnEventAboutToTrigger(RuleCalculateDamage evt) { BaseDamage baseDamage = evt.DamageBundle.FirstOrDefault <BaseDamage>(); AbilityData ability = evt.Reason.Ability; if (ability == null || ability.Blueprint.School != SpellSchool.Evocation || baseDamage == null) { return; } int classLevels = 0; foreach (var thisClass in this.Wizards) { classLevels += base.Owner.Progression.GetClassLevel(thisClass); } if (evt.ParentRule.Projectile == null || evt.ParentRule.Projectile.IsFirstProjectile) { int bonusDamage = Math.Max(classLevels / 2, 1); baseDamage.AddBonus(bonusDamage); } }
// SUMMER FUNCTION : public void Summer() { SummerUI.SetActive(true); if (displayDate >= 37) { if (displayDate == 37) {// SHREEYA :- HARSH DAMAGE - 1DAY if (timeOfDay >= 20 && timeOfDay <= 21) { BaseDamage.WeatherDamage(); } } harshWeather = true; harshWeathers = true; if (displayDate >= 42) { harshWeather = false; harshWeathers = false; } } }
public override void Damage(BaseDamage damage, GameObject killer) { Pawn killerPawn = killer.GetComponent <Pawn> (); if (killerPawn != null && killerPawn.team == team && !PlayerManager.instance.frendlyFire) { return; } if (killerPawn != null) { Player killerPlayer = killerPawn.player; if (killerPlayer != null) { killerPlayer.DamagePawn(damage.Damage, damage.hitPosition); } } if (photonView.isMine) { AddEffect(damage.hitPosition); float forcePush = charMan.GetFloatChar(CharacteristicList.STANDFORCE); ///Debug.Log(forcePush +" "+damage.pushForce); forcePush = damage.pushForce - forcePush; //Debug.Log(forcePush); if (forcePush > 0) { AddPushForce(forcePush * damage.pushDirection * FORCE_MULIPLIER); } } if (!PhotonNetwork.isMasterClient) { return; } //Debug.Log ("DAMAGE"); base.Damage(damage, killer); }
// AUTUMNFUNCTION : public void Autumn() { AutumnUI.SetActive(true); if (displayDate >= 62) { if (displayDate == 62) { // SHREEYA :- HARSH DAMAGE - 1DAY if (timeOfDay >= 20 && timeOfDay <= 21) { BaseDamage.WeatherDamage(); } } harshWeather = true; harshWeathers = true; if (displayDate >= 70) { harshWeather = false; harshWeathers = false; } } }
// SPRING FUNCTOIN : public void Spring() { springTimer += displayDate; SpringUI.SetActive(true); if (displayDate >= 10) { if (displayDate == 10) {// SHREEYA :- HARSH DAMAGE - 1DAY if (timeOfDay >= 20 && timeOfDay <= 21) { BaseDamage.WeatherDamage(); } } harshWeather = true; harshWeathers = true; if (displayDate >= 15) { harshWeather = false; harshWeathers = false; } } }
/// <summary> /// Returns base damage range for next monster attack /// </summary> public BaseDamageMod GetBaseDamage(BiotaPropertiesBodyPart attackPart) { if (CurrentAttack == CombatType.Missile && GetMissileAmmo() != null) { return(GetMissileDamage()); } // use weapon damage for every attack? var weapon = GetEquippedMeleeWeapon(); if (weapon != null) { var weaponDamage = weapon.GetDamageMod(this); //Console.WriteLine($"{Name} using weapon damage: {weaponDamage}"); return(weaponDamage); } var maxDamage = attackPart.DVal; var variance = attackPart.DVar; var baseDamage = new BaseDamage(maxDamage, variance); return(new BaseDamageMod(baseDamage)); }
void ExplosionDamage() { sControl.stopSound ();//останавливаем звук реактивного двигателя sControl.playClip (exploseSound);//звук взрыва Collider[] hitColliders = Physics.OverlapSphere(transform.position, splashRadius); Vector3 Position = transform.position; RaycastHit[] hits; for(int i=0;i < hitColliders.Length;i++) { //Debug.Log(hitColliders[i]); bool isHit = false; hits = Physics.RaycastAll(Position, hitColliders[i].transform.position); for (int j = 0; j < hits.Length; j++) { if(hits[j].collider.tag != "Player") { isHit = true; break; } } if (isHit) { DamagebleObject obj = hitColliders[i].GetComponent <DamagebleObject>(); BaseDamage lDamage = new BaseDamage(damage); lDamage.pushDirection = mTransform.forward; lDamage.hitPosition = mTransform.position; if (obj != null&&obj!=shootTarget) { obj.Damage(lDamage,owner); } } } }
public void Activate(BaseDamage newDamage, GameObject newOwner) { isReadyToHit = true; damage = newDamage; owner = newOwner; }
public BaseDamage(BaseDamage old) { Damage = old.Damage; isVsArmor = old.isVsArmor; pushForce = old.pushForce; }
public override void Damage(BaseDamage damage,GameObject killer) { if (isSpawn||killer==null||!isActive) {//если только респавнились, то повреждений не получаем return; } bool isVs =( damage.isVsArmor && charMan.GetBoolChar (CharacteristicList.ARMOR))||( !damage.isVsArmor && !charMan.GetBoolChar (CharacteristicList.ARMOR)); if (!isVs) { damage.Damage*=0.5f; } //вопли при попадании //выбираются случайно из массива. Звучат не прерываясь при следующем вызове if (lastPainSound + 1.0f<Time.time) { lastPainSound =Time.time; sControl.playClipsRandom (painSoundsArray); } Pawn killerPawn =killer.GetComponent<Pawn> (); if (killerPawn != null && killerPawn.team == team &&! PlayerManager.instance.frendlyFire) { return; } if (killerPawn != null){ Player killerPlayer = killerPawn.player; if(killerPlayer!=null){ //Debug.Log ("DAMAGE" +damage.sendMessage); killerPlayer.DamagePawn(damage); } } AddEffect(damage.hitPosition); if (photonView.isMine) { float forcePush = charMan.GetFloatChar(CharacteristicList.STANDFORCE); ///Debug.Log(forcePush +" "+damage.pushForce); forcePush =damage.pushForce-forcePush; //Debug.Log(forcePush); if(forcePush>0){ damage.pushDirection.y=0; AddPushForce(forcePush*damage.pushDirection*FORCE_MULIPLIER); } } if (!photonView.isMine){ return; } if (isAi) { mainAi.WasHitBy(killer); } //Debug.Log ("DAMAGE"); base.Damage(damage,killer); }
public void DpsCheck() { //Debug.Log ("dps"+this+activeDPS.Count ); if (activeDPS.Count > 0) { for(int i=0; i<activeDPS.Count;i++){ singleDPS key = activeDPS[i]; BaseDamage ldamage = new BaseDamage(key.damage); ldamage.hitPosition =myTransform.position + UnityEngine.Random.onUnitSphere; ldamage.isContinius = true; ldamage.Damage *= Time.deltaTime; key.lastTime=key.lastTime+Time.deltaTime; //Debug.Log (key.lastTime); if(key.lastTime>1.0f){ ldamage.sendMessage = true; key.lastTime=0; }else{ ldamage.sendMessage = false; } Damage(ldamage,key.killer); } } }
public void Activate(BaseDamage newDamage,GameObject newOwner) { isReadyToHit = true; damage = newDamage; owner = newOwner; }
//end seen hear work public void addDPS(BaseDamage damage, GameObject killer) { singleDPS newDPS = new singleDPS (); newDPS.damage = damage; newDPS.killer = killer; activeDPS.Add (newDPS); }
public override int GetHashCode() { return(BaseDamage.GetHashCode()); }
public override int GetHashCode() { int hashCode = 0; unchecked { if (unknown != null) { hashCode += 1000000007 * unknown.GetHashCode(); } hashCode += 1000000009 * Type.GetHashCode(); hashCode += 1000000021 * Gender.GetHashCode(); hashCode += 1000000033 * Race.GetHashCode(); hashCode += 1000000087 * Class.GetHashCode(); hashCode += 1000000093 * Magic.GetHashCode(); hashCode += 1000000097 * Level.GetHashCode(); hashCode += 1000000103 * Language.GetHashCode(); hashCode += 1000000123 * Appearance.GetHashCode(); hashCode += 1000000181 * Face.GetHashCode(); hashCode += 1000000207 * InventoryPicture.GetHashCode(); hashCode += 1000000223 * ActionPoints.GetHashCode(); hashCode += 1000000241 * DialogueOptions.GetHashCode(); hashCode += 1000000271 * ResponseOptions.GetHashCode(); hashCode += 1000000289 * TrainingPoints.GetHashCode(); hashCode += 1000000297 * Gold.GetHashCode(); hashCode += 1000000321 * Rations.GetHashCode(); hashCode += 1000000349 * Conditions.GetHashCode(); hashCode += 1000000363 * Strength.GetHashCode(); hashCode += 1000000403 * Intelligence.GetHashCode(); hashCode += 1000000409 * Dexterity.GetHashCode(); hashCode += 1000000411 * Speed.GetHashCode(); hashCode += 1000000427 * Stamina.GetHashCode(); hashCode += 1000000433 * Luck.GetHashCode(); hashCode += 1000000439 * MagicResistance.GetHashCode(); hashCode += 1000000447 * MagicTallent.GetHashCode(); hashCode += 1000000453 * CloseRangeCombat.GetHashCode(); hashCode += 1000000459 * LongRangeCombat.GetHashCode(); hashCode += 1000000483 * CriticalHit.GetHashCode(); hashCode += 1000000513 * Lockpicking.GetHashCode(); hashCode += 1000000531 * LifePoints.GetHashCode(); hashCode += 1000000579 * SpellPoints.GetHashCode(); hashCode += 1000000007 * Age.GetHashCode(); hashCode += 1000000009 * BaseProtection.GetHashCode(); hashCode += 1000000021 * Protection.GetHashCode(); hashCode += 1000000033 * BaseDamage.GetHashCode(); hashCode += 1000000087 * Damage.GetHashCode(); hashCode += 1000000093 * Experience.GetHashCode(); if (Spells != null) { hashCode += 1000000097 * Spells.GetHashCode(); } if (Name != null) { hashCode += 1000000103 * Name.GetHashCode(); } if (SpellStrengths != null) { hashCode += 1000000123 * SpellStrengths.GetHashCode(); } } return(hashCode); }
public override void Damage(BaseDamage damage,GameObject killer) { if (isSpawn) {//если только респавнились, то повреждений не получаем return; } Pawn killerPawn =killer.GetComponent<Pawn> (); if (killerPawn != null && killerPawn.team == team &&! PlayerManager.instance.frendlyFire) { return; } if (killerPawn != null){ Player killerPlayer = killerPawn.player; if(killerPlayer!=null){ killerPlayer.DamagePawn(damage.Damage,damage.hitPosition); } } if (photonView.isMine) { AddEffect(damage.hitPosition); float forcePush = charMan.GetFloatChar(CharacteristicList.STANDFORCE); ///Debug.Log(forcePush +" "+damage.pushForce); forcePush =damage.pushForce-forcePush; //Debug.Log(forcePush); if(forcePush>0){ damage.pushDirection.y=0; AddPushForce(forcePush*damage.pushDirection*FORCE_MULIPLIER); } } if (!PhotonNetwork.isMasterClient){ return; } if (isAi) { mainAi.WasHitBy(killer); } //Debug.Log ("DAMAGE"); base.Damage(damage,killer); }
public BaseDamage(BaseDamage old) { Damage = old.Damage; isVsArmor = old.isVsArmor; pushForce = old.pushForce; }
void Update() { playerSpeed = player.GetComponent <BB_BasicControls>().speed; GameObject go = GameObject.Find("Time_Canvas"); // ONGOING TIME - TIMER : DAY : SEASON :- if (timerActive) { playButtonTxt.text = "Pause"; time += Time.deltaTime; timeOfDay += Time.deltaTime; timeOfSeason += Time.deltaTime; } // DISPLAY DATE - CALCULATING: DAYS calen = time / wholeDaySeconds; datees = Mathf.FloorToInt(calen + startDay); displayDate = Mathf.FloorToInt(datees); date.GetComponent <Text>().text = "Day " + displayDate.ToString(); // SKIP X1 if (skipActive) { time = time + skipTime; timeOfDay = timeOfDay + skipTime; timeOfSeason = timeOfSeason + skipTime; skipX2Active = false; playerSpeed = 50; if (!skipX2Active) { skipX2ButtonTxt.text = "FFX2"; } } // SKIP X2 if (skipX2Active) { time = time + skipTime * 2; timeOfDay = timeOfDay + skipTime * 2; timeOfSeason = timeOfSeason + skipTime * 2; skipActive = false; playerSpeed = 250; if (!skipActive) { skipButtonTxt.text = "FF"; } } // PLAYER SPEED if (!skipX2Active && !skipActive) { playerSpeed = 8; } // SHREEYA Additions :SHREEYA :- MINI BOSS DAMAGE if (displayDate == 100) { if (timeOfDay >= 20 && timeOfDay <= 21) { Debug.Log("dstroy"); Damage(); } // test = test + 1; // Debug.Log(test); } if (displayDate == 100) { BaseDamage.MiniBDamage(); } // SPLITTING DAYS INTO :: YEARS AND DAYS :- if (displayDate > 100) { year = Mathf.FloorToInt(displayDate / 100); displayDate = displayDate - 100; date.GetComponent <Text>().text = "Year " + year + " Day " + displayDate.ToString(); } // SEASON - NO OF SEASONS PASSED : if (timeOfSeason >= SeasonSeconds) { season += 1; timeOfSeason -= SeasonSeconds; } // DAYS RESET TO 1 IF YEAR > 0 if (timeOfDay >= wholeDaySeconds) { timeOfDay -= wholeDaySeconds; } // DAY :- if (timeOfDay <= wholeDaySeconds / 2) { if (timeOfDay >= 20 && timeOfDay <= 21) { BaseHealthObj.GetComponent <BaseHealth>().BaseHealthCalc(); } DayText.SetActive(true); NightText.SetActive(false); timeBar.fillAmount = timeOfDay / Daymax; timevalue.text = (timeBar.fillAmount * Daymax).ToString("F0"); itsDay = true; } // NIGHT :- if (timeOfDay >= wholeDaySeconds / 2) { // activate the code below once merged - NIYATI. if (timeOfDay >= 160 && timeOfDay <= 161) { CommonHappinessIndex.TimeToEat(); CommonHappinessIndex.RecaclculateHappinessIndex(); GameObject.Find("HappinessIndex Variant").GetComponent <FollowerLeaving>().updateFollowerLeaving(); } NightText.SetActive(true); DayText.SetActive(false); float half = timeOfDay / 2; timeBar.fillAmount = half / Nightmax; timevalue.text = (timeBar.fillAmount * Nightmax).ToString("F0"); itsDay = false; } // SPRING :- if (displayDate <= 25) { SeasonMeter.fillAmount = timeOfSeason / SeasonSeconds; // SEASON METER. seasonName.GetComponent <Text>().text = "Spring"; Spring(); if (harshWeather) { seasonName.GetComponent <Text>().text = "Spring - harsh"; } } else { SpringUI.SetActive(false); } // SUMMER :- if (displayDate > 25) { SeasonMeter.fillAmount = timeOfSeason / SeasonSeconds;// SEASON METER. seasonName.GetComponent <Text>().text = "Summer"; Summer(); if (harshWeather) { seasonName.GetComponent <Text>().text = "Summer - harsh"; } } else { SummerUI.SetActive(false); } // AUTUMN :- if (displayDate > 50) { SeasonMeter.fillAmount = timeOfSeason / SeasonSeconds;// SEASON METER. seasonName.GetComponent <Text>().text = "Autumn"; Autumn(); if (harshWeather) { seasonName.GetComponent <Text>().text = "Autumn- harsh"; } } else { AutumnUI.SetActive(false); } // WINTER:- if (displayDate > 75) { SeasonMeter.fillAmount = timeOfSeason / SeasonSeconds;// SEASON METER. seasonName.GetComponent <Text>().text = "Winter"; Winter(); if (harshWeather) { seasonName.GetComponent <Text>().text = "Winter- harsh"; } } else { WinterUI.SetActive(false); } }