static int _s_set_isEditorAsset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.LocalizationAsset gen_to_be_invoked = (UnityEngine.LocalizationAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.isEditorAsset = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_localeIsoCode(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.LocalizationAsset gen_to_be_invoked = (UnityEngine.LocalizationAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.localeIsoCode);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.LocalizationAsset gen_ret = new UnityEngine.LocalizationAsset();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LocalizationAsset constructor!"));
        }
        static int _m_GetLocalizedString(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.LocalizationAsset gen_to_be_invoked = (UnityEngine.LocalizationAsset)translator.FastGetCSObj(L, 1);



                {
                    string _original = LuaAPI.lua_tostring(L, 2);

                    string gen_ret = gen_to_be_invoked.GetLocalizedString(_original);
                    LuaAPI.lua_pushstring(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }