static int _s_set_isEditorAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LocalizationAsset gen_to_be_invoked = (UnityEngine.LocalizationAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isEditorAsset = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_localeIsoCode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LocalizationAsset gen_to_be_invoked = (UnityEngine.LocalizationAsset)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.localeIsoCode); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.LocalizationAsset gen_ret = new UnityEngine.LocalizationAsset(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LocalizationAsset constructor!")); }
static int _m_GetLocalizedString(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LocalizationAsset gen_to_be_invoked = (UnityEngine.LocalizationAsset)translator.FastGetCSObj(L, 1); { string _original = LuaAPI.lua_tostring(L, 2); string gen_ret = gen_to_be_invoked.GetLocalizedString(_original); LuaAPI.lua_pushstring(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }