static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.Joint2D(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.Joint2D o = (UnityEngine.Joint2D)obj; AddDependency(o.connectedBody, dependencies); }
public override void OnJointBreak2D(UnityEngine.Joint2D joint) { if (Instance.mOnJointBreak2D_30.CheckShouldInvokeBase(this.instance)) { base.OnJointBreak2D(joint); } else { Instance.mOnJointBreak2D_30.Invoke(this.instance, joint); } }
static int _s_set_breakTorque(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.breakTorque = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_connectedBody(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.connectedBody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 2, typeof(UnityEngine.Rigidbody2D)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_enableCollision(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.enableCollision = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_reactionForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint2D gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.reactionForce); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_reactionTorque(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.reactionTorque); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_enableCollision(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint2D gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableCollision); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.Joint2D o = (UnityEngine.Joint2D)obj; connectedBody = o.connectedBody.GetMappedInstanceID(); enableCollision = o.enableCollision; breakForce = o.breakForce; breakTorque = o.breakTorque; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Joint2D o = (UnityEngine.Joint2D)obj; o.connectedBody = (UnityEngine.Rigidbody2D)objects.Get(connectedBody); o.enableCollision = enableCollision; o.breakForce = breakForce; o.breakTorque = breakTorque; return(o); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Joint2D(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Joint2D constructor!")); }
static int _m_GetReactionForce(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); try { { float timeStep = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 __cl_gen_ret = __cl_gen_to_be_invoked.GetReactionForce(timeStep); translator.PushUnityEngineVector2(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetReactionTorque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint2D gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1); { float _timeStep = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.GetReactionTorque(_timeStep); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
protected virtual void OnJointBreak2D(UnityEngine.Joint2D joint) { }
/// <summary> /// Called when a Joint2D attached to the same game object broke (2D physics only) /// </summary> #if LOG_ONJOINTBREAK2D protected virtual void OnJointBreak2D(UnityEngine.Joint2D joint) => Log("OnJointBreak2D", $"{this} [{GetInstanceID ()}] ({joint})");