コード例 #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.Joint2D();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
コード例 #2
0
 protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj)
 {
     base.GetDependencies(dependencies, obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.Joint2D o = (UnityEngine.Joint2D)obj;
     AddDependency(o.connectedBody, dependencies);
 }
コード例 #3
0
 public override void OnJointBreak2D(UnityEngine.Joint2D joint)
 {
     if (Instance.mOnJointBreak2D_30.CheckShouldInvokeBase(this.instance))
     {
         base.OnJointBreak2D(joint);
     }
     else
     {
         Instance.mOnJointBreak2D_30.Invoke(this.instance, joint);
     }
 }
コード例 #4
0
        static int _s_set_breakTorque(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.breakTorque = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
コード例 #5
0
        static int _s_set_connectedBody(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.connectedBody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 2, typeof(UnityEngine.Rigidbody2D));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
コード例 #6
0
        static int _s_set_enableCollision(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.enableCollision = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
コード例 #7
0
        static int _g_get_reactionForce(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint2D gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.reactionForce);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #8
0
        static int _g_get_reactionTorque(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.reactionTorque);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
コード例 #9
0
        static int _g_get_enableCollision(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint2D gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableCollision);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #10
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.Joint2D o = (UnityEngine.Joint2D)obj;
     connectedBody   = o.connectedBody.GetMappedInstanceID();
     enableCollision = o.enableCollision;
     breakForce      = o.breakForce;
     breakTorque     = o.breakTorque;
 }
コード例 #11
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.Joint2D o = (UnityEngine.Joint2D)obj;
     o.connectedBody   = (UnityEngine.Rigidbody2D)objects.Get(connectedBody);
     o.enableCollision = enableCollision;
     o.breakForce      = breakForce;
     o.breakTorque     = breakTorque;
     return(o);
 }
コード例 #12
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.Joint2D();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Joint2D constructor!"));
        }
コード例 #13
0
        static int _m_GetReactionForce(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Joint2D __cl_gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);


            try {
                {
                    float timeStep = (float)LuaAPI.lua_tonumber(L, 2);

                    UnityEngine.Vector2 __cl_gen_ret = __cl_gen_to_be_invoked.GetReactionForce(timeStep);
                    translator.PushUnityEngineVector2(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #14
0
        static int _m_GetReactionTorque(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Joint2D gen_to_be_invoked = (UnityEngine.Joint2D)translator.FastGetCSObj(L, 1);



                {
                    float _timeStep = (float)LuaAPI.lua_tonumber(L, 2);

                    var gen_ret = gen_to_be_invoked.GetReactionTorque(_timeStep);
                    LuaAPI.lua_pushnumber(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #15
0
 protected virtual void OnJointBreak2D(UnityEngine.Joint2D joint)
 {
 }
コード例 #16
0
        /// <summary>
        /// Called when a Joint2D attached to the same game object broke (2D physics only)
        /// </summary>
#if LOG_ONJOINTBREAK2D
        protected virtual void OnJointBreak2D(UnityEngine.Joint2D joint) => Log("OnJointBreak2D", $"{this} [{GetInstanceID ()}] ({joint})");