static int _m_Dispose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Dispose( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetInternalAvatarPose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { Unity.Collections.NativeArray <float> _avatarPose; translator.Get(L, 2, out _avatarPose); gen_to_be_invoked.SetInternalAvatarPose(_avatarPose); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetHumanPose(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler __cl_gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); try { { UnityEngine.HumanPose humanPose; translator.Get(L, 2, out humanPose); __cl_gen_to_be_invoked.GetHumanPose(ref humanPose); translator.Push(L, humanPose); translator.Update(L, 2, humanPose); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }