static int _m_Dispose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Dispose(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetInternalAvatarPose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);



                {
                    Unity.Collections.NativeArray <float> _avatarPose; translator.Get(L, 2, out _avatarPose);

                    gen_to_be_invoked.SetInternalAvatarPose(_avatarPose);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 3
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        static int _m_GetHumanPose(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.HumanPoseHandler __cl_gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.HumanPose humanPose; translator.Get(L, 2, out humanPose);

                    __cl_gen_to_be_invoked.GetHumanPose(ref humanPose);
                    translator.Push(L, humanPose);
                    translator.Update(L, 2, humanPose);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }