public void ReplaceHingeJoint(UnityEngine.HingeJoint2D newValue) { var index = GameComponentsLookup.HingeJoint; var component = (SemoGames.Flipper.HingeJointComponent)CreateComponent(index, typeof(SemoGames.Flipper.HingeJointComponent)); component.Value = newValue; ReplaceComponent(index, component); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.HingeJoint2D(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _s_set_useLimits(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useLimits = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_jointSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.jointSpeed); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_referenceAngle(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.HingeJoint2D __cl_gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.referenceAngle); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_limits(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1); UnityEngine.JointAngleLimits2D gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.limits = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_motor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.HingeJoint2D __cl_gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1); UnityEngine.JointMotor2D __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.motor = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.HingeJoint2D o = (UnityEngine.HingeJoint2D)obj; useMotor = o.useMotor; useLimits = o.useLimits; motor = o.motor; limits = o.limits; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.HingeJoint2D o = (UnityEngine.HingeJoint2D)obj; o.useMotor = useMotor; o.useLimits = useLimits; o.motor = motor; o.limits = limits; return(o); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.HingeJoint2D(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HingeJoint2D constructor!")); }
static int _m_GetMotorTorque(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint2D __cl_gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1); try { { float timeStep = (float)LuaAPI.lua_tonumber(L, 2); float __cl_gen_ret = __cl_gen_to_be_invoked.GetMotorTorque(timeStep); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }