internal void TickSelection(BaseDmWeapon selectedWeapon) { SetClass("active", selectedWeapon == Weapon); SetClass("empty", !Weapon?.IsUsable() ?? true); }
internal void TickSelection(BaseDmWeapon selectedWeapon) { SetClass("active", selectedWeapon == Weapon); }
public InventoryIcon(BaseDmWeapon weapon) { Weapon = weapon; Icon = Add.Panel("icon"); AddClass(weapon.ClassInfo.Name); }
public InventoryIcon(BaseDmWeapon weapon) { Weapon = weapon; Label = Add.Label(weapon.ClassInfo.Title, "title"); }