static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.GUIElement(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.GUIElement __cl_gen_ret = new UnityEngine.GUIElement(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIElement constructor!")); }
static int _m_HitTest(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GUIElement __cl_gen_to_be_invoked = (UnityEngine.GUIElement)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 screenPosition; translator.Get(L, 2, out screenPosition); bool __cl_gen_ret = __cl_gen_to_be_invoked.HitTest(screenPosition); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Camera>(L, 3)) { UnityEngine.Vector3 screenPosition; translator.Get(L, 2, out screenPosition); UnityEngine.Camera camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); bool __cl_gen_ret = __cl_gen_to_be_invoked.HitTest(screenPosition, camera); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIElement.HitTest!")); }
static int _m_HitTest(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GUILayer __cl_gen_to_be_invoked = (UnityEngine.GUILayer)translator.FastGetCSObj(L, 1); try { { UnityEngine.Vector3 screenPosition; translator.Get(L, 2, out screenPosition); UnityEngine.GUIElement __cl_gen_ret = __cl_gen_to_be_invoked.HitTest(screenPosition); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetScreenRect(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GUIElement __cl_gen_to_be_invoked = (UnityEngine.GUIElement)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 1) { UnityEngine.Rect __cl_gen_ret = __cl_gen_to_be_invoked.GetScreenRect( ); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Camera>(L, 2)) { UnityEngine.Camera camera = (UnityEngine.Camera)translator.GetObject(L, 2, typeof(UnityEngine.Camera)); UnityEngine.Rect __cl_gen_ret = __cl_gen_to_be_invoked.GetScreenRect(camera); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIElement.GetScreenRect!")); }