Example #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.GUIElement();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.GUIElement __cl_gen_ret = new UnityEngine.GUIElement();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIElement constructor!"));
        }
        static int _m_HitTest(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.GUIElement __cl_gen_to_be_invoked = (UnityEngine.GUIElement)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 screenPosition; translator.Get(L, 2, out screenPosition);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.HitTest(screenPosition);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Camera>(L, 3))
                {
                    UnityEngine.Vector3 screenPosition; translator.Get(L, 2, out screenPosition);
                    UnityEngine.Camera  camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.HitTest(screenPosition, camera);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIElement.HitTest!"));
        }
        static int _m_HitTest(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.GUILayer __cl_gen_to_be_invoked = (UnityEngine.GUILayer)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Vector3 screenPosition; translator.Get(L, 2, out screenPosition);

                    UnityEngine.GUIElement __cl_gen_ret = __cl_gen_to_be_invoked.HitTest(screenPosition);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetScreenRect(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.GUIElement __cl_gen_to_be_invoked = (UnityEngine.GUIElement)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1)
                {
                    UnityEngine.Rect __cl_gen_ret = __cl_gen_to_be_invoked.GetScreenRect(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Camera>(L, 2))
                {
                    UnityEngine.Camera camera = (UnityEngine.Camera)translator.GetObject(L, 2, typeof(UnityEngine.Camera));

                    UnityEngine.Rect __cl_gen_ret = __cl_gen_to_be_invoked.GetScreenRect(camera);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIElement.GetScreenRect!"));
        }