static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.Experimental.Rendering.DrawRendererSortSettings(); ins = (UnityEngine.Experimental.Rendering.DrawRendererSortSettings)o; return(ins); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Experimental.Rendering.DrawRendererSortSettings instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Rendering.DrawRendererSortSettings[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static void set_cameraPosition_1(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSortSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSortSettings)o; _o.cameraPosition = (UnityEngine.Vector3)v; }
static void set_flags_2(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSortSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSortSettings)o; _o.flags = (UnityEngine.Experimental.Rendering.SortFlags)v; }
static void set_worldToCameraMatrix_0(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSortSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSortSettings)o; _o.worldToCameraMatrix = (UnityEngine.Matrix4x4)v; }