static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Rendering.ShaderPassName shaderPassName = (UnityEngine.Experimental.Rendering.ShaderPassName) typeof(UnityEngine.Experimental.Rendering.ShaderPassName).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Camera camera = (UnityEngine.Camera) typeof(UnityEngine.Camera).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Experimental.Rendering.CullResults cullResults = (UnityEngine.Experimental.Rendering.CullResults) typeof(UnityEngine.Experimental.Rendering.CullResults).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = new UnityEngine.Experimental.Rendering.DrawRendererSettings(cullResults, camera, shaderPassName);

            if (!isNewObj)
            {
                __ret--;
                WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method);
                return(__ret);
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *set_cullResults_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Rendering.CullResults value = (UnityEngine.Experimental.Rendering.CullResults) typeof(UnityEngine.Experimental.Rendering.CullResults).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Experimental.Rendering.DrawRendererSettings instance_of_this_method;
            instance_of_this_method = (UnityEngine.Experimental.Rendering.DrawRendererSettings) typeof(UnityEngine.Experimental.Rendering.DrawRendererSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            instance_of_this_method.cullResults = value;

            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            return(__ret);
        }
예제 #3
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 public Void UnityEngine.Experimental.Rendering.DrawRendererSettings::set_cullResults(UnityEngine.Experimental.Rendering.CullResults)
 Void UnityEngine.Experimental.Rendering.DrawRendererSettings::InitializeSortSettings(UnityEngine.Camera, UnityEngine.Experimental.Rendering.DrawRendererSortSettings&)
예제 #4
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 // Events:
 // Methods:
 public Void UnityEngine.Experimental.Rendering.DrawRendererSettings::.ctor(UnityEngine.Experimental.Rendering.CullResults, UnityEngine.Camera, UnityEngine.Experimental.Rendering.ShaderPassName)