static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Rendering.ShaderPassName shaderPassName = (UnityEngine.Experimental.Rendering.ShaderPassName) typeof(UnityEngine.Experimental.Rendering.ShaderPassName).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Camera camera = (UnityEngine.Camera) typeof(UnityEngine.Camera).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Experimental.Rendering.CullResults cullResults = (UnityEngine.Experimental.Rendering.CullResults) typeof(UnityEngine.Experimental.Rendering.CullResults).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.Experimental.Rendering.DrawRendererSettings(cullResults, camera, shaderPassName); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *set_cullResults_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Rendering.CullResults value = (UnityEngine.Experimental.Rendering.CullResults) typeof(UnityEngine.Experimental.Rendering.CullResults).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Rendering.DrawRendererSettings instance_of_this_method; instance_of_this_method = (UnityEngine.Experimental.Rendering.DrawRendererSettings) typeof(UnityEngine.Experimental.Rendering.DrawRendererSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); instance_of_this_method.cullResults = value; WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); return(__ret); }
public Void UnityEngine.Experimental.Rendering.DrawRendererSettings::set_cullResults(UnityEngine.Experimental.Rendering.CullResults) Void UnityEngine.Experimental.Rendering.DrawRendererSettings::InitializeSortSettings(UnityEngine.Camera, UnityEngine.Experimental.Rendering.DrawRendererSortSettings&)
// Events: // Methods: public Void UnityEngine.Experimental.Rendering.DrawRendererSettings::.ctor(UnityEngine.Experimental.Rendering.CullResults, UnityEngine.Camera, UnityEngine.Experimental.Rendering.ShaderPassName)