static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.Experimental.Director.PlayableHandle(); ins = (UnityEngine.Experimental.Director.PlayableHandle)o; return(ins); }
static StackObject *Connect_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 destinationInputPort = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Experimental.Director.PlayableHandle destination = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 sourceOutputPort = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Experimental.Director.PlayableHandle source = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Director.PlayableGraph instance_of_this_method; instance_of_this_method = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.Connect(source, sourceOutputPort, destination, destinationInputPort); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Experimental.Director.PlayableHandle instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Director.PlayableHandle[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static StackObject *op_Inequality_24(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Director.PlayableHandle y = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Experimental.Director.PlayableHandle x = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = x != y; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *set_sourcePlayable_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Director.PlayableHandle value = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Director.ScriptPlayableOutput instance_of_this_method; instance_of_this_method = (UnityEngine.Experimental.Director.ScriptPlayableOutput) typeof(UnityEngine.Experimental.Director.ScriptPlayableOutput).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); instance_of_this_method.sourcePlayable = value; WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); return(__ret); }
static StackObject *Play_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Director.PlayableGraph graph = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Experimental.Director.PlayableHandle playable = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); UnityEngine.Experimental.Director.AnimationPlayableUtilities.Play(animator, playable, graph); return(__ret); }
static StackObject *DestroySubgraph_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Director.PlayableHandle playable = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Director.PlayableGraph instance_of_this_method; instance_of_this_method = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); instance_of_this_method.DestroySubgraph(playable); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); return(__ret); }
Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetInputWeightFromIndexInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32Single)
Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetOutputInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32,UnityEngine.Experimental.Director.PlayableHandle&)
UnityEngine.Experimental.Director.PlayableHandle UnityEngine.Experimental.Director.PlayableHandle::GetOutputInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Void UnityEngine.Experimental.Director.PlayableHandle::SetOutputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_InternalSetDone(UnityEngine.Experimental.Director.PlayableHandle&Boolean)
Void UnityEngine.Experimental.Director.PlayableHandle::SetTimeInternal(UnityEngine.Experimental.Director.PlayableHandle&Double)
Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetScriptInstance(UnityEngine.Experimental.Director.PlayableHandle&Object)
Boolean UnityEngine.Experimental.Director.PlayableHandle::CompareVersion(UnityEngine.Experimental.Director.PlayableHandle,UnityEngine.Experimental.Director.PlayableHandle)
public Boolean UnityEngine.Experimental.Director.PlayableHandle::op_Inequality(UnityEngine.Experimental.Director.PlayableHandle,UnityEngine.Experimental.Director.PlayableHandle)
Single UnityEngine.Experimental.Director.PlayableHandle::GetInputWeightFromIndexInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetInputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetDurationInternal(UnityEngine.Experimental.Director.PlayableHandle&Double)
public Void UnityEngine.Experimental.Director.PlayableGraph::DestroySubgraph(UnityEngine.Experimental.Director.PlayableHandle) Void UnityEngine.Experimental.Director.PlayableGraph::InternalDestroySubgraph(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle)