static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.Experimental.Director.PlayableHandle();

            ins = (UnityEngine.Experimental.Director.PlayableHandle)o;
            return(ins);
        }
        static StackObject *Connect_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 destinationInputPort = ptr_of_this_method->Value;
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Experimental.Director.PlayableHandle destination = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.Int32 sourceOutputPort = ptr_of_this_method->Value;
            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            UnityEngine.Experimental.Director.PlayableHandle source = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Experimental.Director.PlayableGraph instance_of_this_method;
            instance_of_this_method = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            var result_of_this_method = instance_of_this_method.Connect(source, sourceOutputPort, destination, destinationInputPort);

            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Experimental.Director.PlayableHandle instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Director.PlayableHandle[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
        static StackObject *op_Inequality_24(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Director.PlayableHandle y = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Experimental.Director.PlayableHandle x = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = x != y;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
Example #5
0
        static StackObject *set_sourcePlayable_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Director.PlayableHandle value = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Experimental.Director.ScriptPlayableOutput instance_of_this_method;
            instance_of_this_method = (UnityEngine.Experimental.Director.ScriptPlayableOutput) typeof(UnityEngine.Experimental.Director.ScriptPlayableOutput).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            instance_of_this_method.sourcePlayable = value;

            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            return(__ret);
        }
Example #6
0
        static StackObject *Play_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Director.PlayableGraph graph = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Experimental.Director.PlayableHandle playable = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            UnityEngine.Experimental.Director.AnimationPlayableUtilities.Play(animator, playable, graph);

            return(__ret);
        }
        static StackObject *DestroySubgraph_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Director.PlayableHandle playable = (UnityEngine.Experimental.Director.PlayableHandle) typeof(UnityEngine.Experimental.Director.PlayableHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Experimental.Director.PlayableGraph instance_of_this_method;
            instance_of_this_method = (UnityEngine.Experimental.Director.PlayableGraph) typeof(UnityEngine.Experimental.Director.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            instance_of_this_method.DestroySubgraph(playable);

            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            return(__ret);
        }
Example #8
0
 Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetInputWeightFromIndexInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32Single)
Example #9
0
 Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_GetOutputInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32,UnityEngine.Experimental.Director.PlayableHandle&)
Example #10
0
 UnityEngine.Experimental.Director.PlayableHandle UnityEngine.Experimental.Director.PlayableHandle::GetOutputInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Example #11
0
 Void UnityEngine.Experimental.Director.PlayableHandle::SetOutputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Example #12
0
 Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_InternalSetDone(UnityEngine.Experimental.Director.PlayableHandle&Boolean)
Example #13
0
 Void UnityEngine.Experimental.Director.PlayableHandle::SetTimeInternal(UnityEngine.Experimental.Director.PlayableHandle&Double)
Example #14
0
 Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetScriptInstance(UnityEngine.Experimental.Director.PlayableHandle&Object)
Example #15
0
 Boolean UnityEngine.Experimental.Director.PlayableHandle::CompareVersion(UnityEngine.Experimental.Director.PlayableHandle,UnityEngine.Experimental.Director.PlayableHandle)
Example #16
0
 public Boolean UnityEngine.Experimental.Director.PlayableHandle::op_Inequality(UnityEngine.Experimental.Director.PlayableHandle,UnityEngine.Experimental.Director.PlayableHandle)
Example #17
0
 Single UnityEngine.Experimental.Director.PlayableHandle::GetInputWeightFromIndexInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Example #18
0
 Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetInputCountInternal(UnityEngine.Experimental.Director.PlayableHandle&Int32)
Example #19
0
 Void UnityEngine.Experimental.Director.PlayableHandle::INTERNAL_CALL_SetDurationInternal(UnityEngine.Experimental.Director.PlayableHandle&Double)
Example #20
0
 public Void UnityEngine.Experimental.Director.PlayableGraph::DestroySubgraph(UnityEngine.Experimental.Director.PlayableHandle)
 Void UnityEngine.Experimental.Director.PlayableGraph::InternalDestroySubgraph(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle)