protected void CheckPointerOverUI() { UnityEngine.EventSystems.EventSystem system = UnityEngine.EventSystems.EventSystem.current; if (system == null) { m_isPointerOverUI = false; return; } m_isPointerOverUI = system.IsPointerOverGameObject(); for (int i = 0; i < Input.touchCount; ++i) { UnityEngine.EventSystems.PointerEventData eventData = new UnityEngine.EventSystems.PointerEventData(system); eventData.position = Input.GetTouch(i).position; List <UnityEngine.EventSystems.RaycastResult> resultList = new List <UnityEngine.EventSystems.RaycastResult>(); system.RaycastAll(eventData, resultList); m_isPointerOverUI |= resultList.Count != 0; } }
static StackObject *RaycastAll_15(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> @raycastResults = (System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>) typeof(System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.EventSystems.PointerEventData @eventData = (UnityEngine.EventSystems.PointerEventData) typeof(UnityEngine.EventSystems.PointerEventData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.EventSystems.EventSystem instance_of_this_method = (UnityEngine.EventSystems.EventSystem) typeof(UnityEngine.EventSystems.EventSystem).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.RaycastAll(@eventData, @raycastResults); return(__ret); }
static int _m_RaycastAll(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.EventSystems.EventSystem __cl_gen_to_be_invoked = (UnityEngine.EventSystems.EventSystem)translator.FastGetCSObj(L, 1); try { { UnityEngine.EventSystems.PointerEventData eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> raycastResults = (System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)); __cl_gen_to_be_invoked.RaycastAll(eventData, raycastResults); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }