예제 #1
0
        int UnityEngineEventSystemsAxisEventData_g_get_moveDir(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            UnityEngine.EventSystems.AxisEventData gen_to_be_invoked = (UnityEngine.EventSystems.AxisEventData)translator.FastGetCSObj(L, 1);
            translator.Push(L, gen_to_be_invoked.moveDir);
            return(1);
        }
예제 #2
0
        int UnityEngineEventSystemsAxisEventData_s_set_moveDir(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            UnityEngine.EventSystems.AxisEventData gen_to_be_invoked = (UnityEngine.EventSystems.AxisEventData)translator.FastGetCSObj(L, 1);
            UnityEngine.EventSystems.MoveDirection gen_value; translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.moveDir = gen_value;

            return(0);
        }
        static int _g_get_moveDir(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.EventSystems.AxisEventData __cl_gen_to_be_invoked = (UnityEngine.EventSystems.AxisEventData)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.moveDir);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_moveVector(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.EventSystems.AxisEventData __cl_gen_to_be_invoked = (UnityEngine.EventSystems.AxisEventData)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector2 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.moveVector = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static StackObject *get_moveDir_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.AxisEventData instance_of_this_method = (UnityEngine.EventSystems.AxisEventData) typeof(UnityEngine.EventSystems.AxisEventData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.moveDir;

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.EventSystem eventSystem = (UnityEngine.EventSystems.EventSystem) typeof(UnityEngine.EventSystems.EventSystem).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = new UnityEngine.EventSystems.AxisEventData(eventSystem);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
예제 #7
0
        int __CreateInstanceUnityEngineEventSystemsAxisEventData(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            if (gen_param_count == 2 && translator.Assignable <UnityEngine.EventSystems.EventSystem>(L, 2))
            {
                UnityEngine.EventSystems.EventSystem _eventSystem = (UnityEngine.EventSystems.EventSystem)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.EventSystem));

                UnityEngine.EventSystems.AxisEventData gen_ret = new UnityEngine.EventSystems.AxisEventData(_eventSystem);
                translator.Push(L, gen_ret);

                return(1);
            }


            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.EventSystems.AxisEventData constructor!"));
        }
        static StackObject *set_moveDir_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.MoveDirection @value = (UnityEngine.EventSystems.MoveDirection) typeof(UnityEngine.EventSystems.MoveDirection).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.EventSystems.AxisEventData instance_of_this_method = (UnityEngine.EventSystems.AxisEventData) typeof(UnityEngine.EventSystems.AxisEventData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.moveDir = value;

            return(__ret);
        }
        static StackObject *OnMove_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.AxisEventData eventData = (UnityEngine.EventSystems.AxisEventData) typeof(UnityEngine.EventSystems.AxisEventData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Scrollbar instance_of_this_method;
            instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.OnMove(eventData);

            return(__ret);
        }
        int UnityEngineUISlider_m_OnMove(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.Slider gen_to_be_invoked = (UnityEngine.UI.Slider)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.EventSystems.AxisEventData _eventData = (UnityEngine.EventSystems.AxisEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.AxisEventData));

                gen_to_be_invoked.OnMove(_eventData);



                return(0);
            }
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.EventSystems.EventSystem>(L, 2))
                {
                    UnityEngine.EventSystems.EventSystem eventSystem = (UnityEngine.EventSystems.EventSystem)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.EventSystem));

                    UnityEngine.EventSystems.AxisEventData __cl_gen_ret = new UnityEngine.EventSystems.AxisEventData(eventSystem);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.EventSystems.AxisEventData constructor!"));
        }
        static int _m_OnMove(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.EventSystems.IMoveHandler __cl_gen_to_be_invoked = (UnityEngine.EventSystems.IMoveHandler)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.EventSystems.AxisEventData eventData = (UnityEngine.EventSystems.AxisEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.AxisEventData));

                    __cl_gen_to_be_invoked.OnMove(eventData);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #13
0
        static int _m_OnMove(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.EventSystems.AxisEventData _eventData = (UnityEngine.EventSystems.AxisEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.AxisEventData));

                    gen_to_be_invoked.OnMove(_eventData);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }