static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Avatar>(L, 2) && translator.Assignable <UnityEngine.Transform>(L, 3)) { UnityEngine.Avatar _avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar)); UnityEngine.Transform _root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _root); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Avatar>(L, 2) && translator.Assignable <string[]>(L, 3)) { UnityEngine.Avatar _avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar)); string[] _jointPaths = (string[])translator.GetObject(L, 3, typeof(string[])); var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _jointPaths); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanPoseHandler constructor!")); }
static int _g_get_isHuman(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Avatar __cl_gen_to_be_invoked = (UnityEngine.Avatar)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.isHuman); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_humanDescription(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Avatar gen_to_be_invoked = (UnityEngine.Avatar)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.humanDescription); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Transform root = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Avatar avatar = (UnityEngine.Avatar) typeof(UnityEngine.Avatar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.HumanPoseHandler(avatar, root); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Avatar>(L, 2) && translator.Assignable <UnityEngine.Transform>(L, 3)) { UnityEngine.Avatar avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar)); UnityEngine.Transform root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); UnityEngine.HumanPoseHandler __cl_gen_ret = new UnityEngine.HumanPoseHandler(avatar, root); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanPoseHandler constructor!")); }
static int _m_BuildGenericAvatar_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); string _rootMotionTransformName = LuaAPI.lua_tostring(L, 2); UnityEngine.Avatar gen_ret = UnityEngine.AvatarBuilder.BuildGenericAvatar(_go, _rootMotionTransformName); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_BuildHumanAvatar_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.HumanDescription _humanDescription; translator.Get(L, 2, out _humanDescription); UnityEngine.Avatar gen_ret = UnityEngine.AvatarBuilder.BuildHumanAvatar(_go, _humanDescription); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }