static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Avatar>(L, 2) && translator.Assignable <UnityEngine.Transform>(L, 3))
                {
                    UnityEngine.Avatar    _avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar));
                    UnityEngine.Transform _root   = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));

                    var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _root);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Avatar>(L, 2) && translator.Assignable <string[]>(L, 3))
                {
                    UnityEngine.Avatar _avatar     = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar));
                    string[]           _jointPaths = (string[])translator.GetObject(L, 3, typeof(string[]));

                    var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _jointPaths);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanPoseHandler constructor!"));
        }
Ejemplo n.º 2
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        static int _g_get_isHuman(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.Avatar __cl_gen_to_be_invoked = (UnityEngine.Avatar)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.isHuman);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Ejemplo n.º 3
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        static int _g_get_humanDescription(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Avatar gen_to_be_invoked = (UnityEngine.Avatar)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.humanDescription);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Ejemplo n.º 4
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        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Transform root = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Avatar avatar = (UnityEngine.Avatar) typeof(UnityEngine.Avatar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = new UnityEngine.HumanPoseHandler(avatar, root);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Ejemplo n.º 5
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        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Avatar>(L, 2) && translator.Assignable <UnityEngine.Transform>(L, 3))
                {
                    UnityEngine.Avatar    avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar));
                    UnityEngine.Transform root   = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));

                    UnityEngine.HumanPoseHandler __cl_gen_ret = new UnityEngine.HumanPoseHandler(avatar, root);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanPoseHandler constructor!"));
        }
Ejemplo n.º 6
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        static int _m_BuildGenericAvatar_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.GameObject _go      = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    string _rootMotionTransformName = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Avatar gen_ret = UnityEngine.AvatarBuilder.BuildGenericAvatar(_go, _rootMotionTransformName);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Ejemplo n.º 7
0
        static int _m_BuildHumanAvatar_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.GameObject       _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    UnityEngine.HumanDescription _humanDescription; translator.Get(L, 2, out _humanDescription);

                    UnityEngine.Avatar gen_ret = UnityEngine.AvatarBuilder.BuildHumanAvatar(_go, _humanDescription);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }