public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.AudioReverbFilter o = (UnityEngine.AudioReverbFilter)obj; o.reverbPreset = (UnityEngine.AudioReverbPreset)reverbPreset; o.dryLevel = dryLevel; o.room = room; o.roomHF = roomHF; o.decayTime = decayTime; o.decayHFRatio = decayHFRatio; o.reflectionsLevel = reflectionsLevel; o.reflectionsDelay = reflectionsDelay; o.reverbLevel = reverbLevel; o.reverbDelay = reverbDelay; o.diffusion = diffusion; o.density = density; o.hfReference = hfReference; o.roomLF = roomLF; o.lfReference = lfReference; return(o); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.AudioReverbFilter(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _g_get_reverbPreset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AudioReverbFilter gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.reverbPreset); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_lfReference(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AudioReverbFilter gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1); gen_to_be_invoked.lfReference = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_roomLF(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AudioReverbFilter __cl_gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.roomLF = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_lfReference(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AudioReverbFilter __cl_gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.lfReference); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_reverbPreset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AudioReverbFilter __cl_gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1); UnityEngine.AudioReverbPreset __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.reverbPreset = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.AudioReverbFilter gen_ret = new UnityEngine.AudioReverbFilter(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AudioReverbFilter constructor!")); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.AudioReverbFilter o = (UnityEngine.AudioReverbFilter)obj; reverbPreset = (uint)o.reverbPreset; dryLevel = o.dryLevel; room = o.room; roomHF = o.roomHF; decayTime = o.decayTime; decayHFRatio = o.decayHFRatio; reflectionsLevel = o.reflectionsLevel; reflectionsDelay = o.reflectionsDelay; reverbLevel = o.reverbLevel; reverbDelay = o.reverbDelay; diffusion = o.diffusion; density = o.density; hfReference = o.hfReference; roomLF = o.roomLF; lfReference = o.lfReference; }