Example #1
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.AudioReverbFilter o = (UnityEngine.AudioReverbFilter)obj;
     o.reverbPreset     = (UnityEngine.AudioReverbPreset)reverbPreset;
     o.dryLevel         = dryLevel;
     o.room             = room;
     o.roomHF           = roomHF;
     o.decayTime        = decayTime;
     o.decayHFRatio     = decayHFRatio;
     o.reflectionsLevel = reflectionsLevel;
     o.reflectionsDelay = reflectionsDelay;
     o.reverbLevel      = reverbLevel;
     o.reverbDelay      = reverbDelay;
     o.diffusion        = diffusion;
     o.density          = density;
     o.hfReference      = hfReference;
     o.roomLF           = roomLF;
     o.lfReference      = lfReference;
     return(o);
 }
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.AudioReverbFilter();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Example #3
0
        static int _g_get_reverbPreset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AudioReverbFilter gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.reverbPreset);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #4
0
        static int _s_set_lfReference(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AudioReverbFilter gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.lfReference = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_roomLF(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AudioReverbFilter __cl_gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.roomLF = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_lfReference(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AudioReverbFilter __cl_gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.lfReference);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_reverbPreset(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AudioReverbFilter __cl_gen_to_be_invoked = (UnityEngine.AudioReverbFilter)translator.FastGetCSObj(L, 1);
                UnityEngine.AudioReverbPreset __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.reverbPreset = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Example #8
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.AudioReverbFilter gen_ret = new UnityEngine.AudioReverbFilter();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AudioReverbFilter constructor!"));
        }
Example #9
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.AudioReverbFilter o = (UnityEngine.AudioReverbFilter)obj;
     reverbPreset     = (uint)o.reverbPreset;
     dryLevel         = o.dryLevel;
     room             = o.room;
     roomHF           = o.roomHF;
     decayTime        = o.decayTime;
     decayHFRatio     = o.decayHFRatio;
     reflectionsLevel = o.reflectionsLevel;
     reflectionsDelay = o.reflectionsDelay;
     reverbLevel      = o.reverbLevel;
     reverbDelay      = o.reverbDelay;
     diffusion        = o.diffusion;
     density          = o.density;
     hfReference      = o.hfReference;
     roomLF           = o.roomLF;
     lfReference      = o.lfReference;
 }